Bloody Barges
The Gulf of Umbar, that finger of the Bay of Belfalas nearly surrounded by the land of the Haven, is a busy body of water at the best of times. At the worst, it becomes a veritable chaos of ships, boats, barges, and rafts, all trying to occupy the same space and move about without crashing into one another. Such is the case today, only this time, everyone has gotten fed up with the situation. And, as every craft in Umbar runs heavily armed, there can be only one solution: sink each other until the water is clear! Whether your weapons are fire arrows, catapults, trebuchets, ballistae, or you’ve managed to get your hands on some of that fabled black powder, it’s time to muster all the firepower at your command!

You have found yourself upon the Gulf of Umbar this unfortunate day, and must now sink or swim! You may choose from one of four types of seaworthy craft:
Ship
Occupies 5 spaces on the grid
Boat
Occupies 4 spaces on the grid
Barge
Occupies 3 spaces on the grid
Raft
Occupies 2 spaces on the grid
In order to sign up, RP yourself out upon the gulf, and indicate the craft of your choice to Moriel privately, either by Discord DM (Moriel#5135) or email (moriel.shewolf (at) gmail.com). Moriel will then give you your location on the grid. Each round you will have two shots to fire in an attempt to sink the craft of the other participants, and must bold your choices (A5, W10, etc) at the bottom of your post. These do not have to be contiguous squares, but may be if you desire. The grid will be updated each round with red dots for misses, and green dots for hits.
If your craft is struck, you will be given a damage prompt which you must incorporate into your next post! Because everyone will know when your craft has been hit and on what square, how much detail you give about the size of it is up to you. No one will know for sure which craft you have chosen unless you tell them. Rafts will be harder to find, but take only two hits to sink, whereas ships take 5 hits to sink, but will be easier to find. Choose carefully.
Play continues until only one craft remains afloat!
Once you are sunk, you may continue to post, but will have no more shots. You may observe, flounder about, try to climb aboard someone else's ship, drown, whatever.
There will be 3-7 days of signups, depending on how long it takes the massive crowd that are sure to want to play this game to join. A warning will be given in the Hall of Barad-dur and on Discord at least 12 hours before signups close!
Rules:
All races welcome, but non-corsairs better have a good reason for being in Gulf
Posts 300+ characters (appx. 3 lines)
Do not post in bold black
White out any OOC
The Gulf of Umbar, that finger of the Bay of Belfalas nearly surrounded by the land of the Haven, is a busy body of water at the best of times. At the worst, it becomes a veritable chaos of ships, boats, barges, and rafts, all trying to occupy the same space and move about without crashing into one another. Such is the case today, only this time, everyone has gotten fed up with the situation. And, as every craft in Umbar runs heavily armed, there can be only one solution: sink each other until the water is clear! Whether your weapons are fire arrows, catapults, trebuchets, ballistae, or you’ve managed to get your hands on some of that fabled black powder, it’s time to muster all the firepower at your command!

You have found yourself upon the Gulf of Umbar this unfortunate day, and must now sink or swim! You may choose from one of four types of seaworthy craft:
Ship
Occupies 5 spaces on the grid
Boat
Occupies 4 spaces on the grid
Barge
Occupies 3 spaces on the grid
Raft
Occupies 2 spaces on the grid
In order to sign up, RP yourself out upon the gulf, and indicate the craft of your choice to Moriel privately, either by Discord DM (Moriel#5135) or email (moriel.shewolf (at) gmail.com). Moriel will then give you your location on the grid. Each round you will have two shots to fire in an attempt to sink the craft of the other participants, and must bold your choices (A5, W10, etc) at the bottom of your post. These do not have to be contiguous squares, but may be if you desire. The grid will be updated each round with red dots for misses, and green dots for hits.
If your craft is struck, you will be given a damage prompt which you must incorporate into your next post! Because everyone will know when your craft has been hit and on what square, how much detail you give about the size of it is up to you. No one will know for sure which craft you have chosen unless you tell them. Rafts will be harder to find, but take only two hits to sink, whereas ships take 5 hits to sink, but will be easier to find. Choose carefully.
Play continues until only one craft remains afloat!
Once you are sunk, you may continue to post, but will have no more shots. You may observe, flounder about, try to climb aboard someone else's ship, drown, whatever.
There will be 3-7 days of signups, depending on how long it takes the massive crowd that are sure to want to play this game to join. A warning will be given in the Hall of Barad-dur and on Discord at least 12 hours before signups close!
Rules:
All races welcome, but non-corsairs better have a good reason for being in Gulf
Posts 300+ characters (appx. 3 lines)
Do not post in bold black
White out any OOC


Dortho Bolivar, captain of the Midnight Witch



