Gondolin, the Hidden City of the Ñoldor
Original Artwork by Sara Morello
"Rejoice that ye have found it and rest from endless war
for the seven-naméd city 'tis that stands upon the hill,
where all who strive with Morgoth find hope and valour still."
― The Lay of the Fall of Gondolin
Gondolin, the greatest of all the elven realms in exile. It is a name that evokes themes and aesthetics that continued to influence the world even to the end of the Third Age so great was its renown. Founded in 116 by Turgon, son of Fingolfin at the insistence of Ulmo. He found the secret place within the Echoriath, driven by dreams sent by the Vala to find a place where his people would be safe from the mechanizations of Melkor. Great are the tales told of its founding and of its people and their valor, and great, too, is the story of its fall. It was a place of beauty, with light and song filling the streets. Gondolin’s lords and kings were great and renowned and many a saga has been composed to their memories. As great and wonderous as the city was, the greater was its fall. Founded by Ñoldorian exiles, the city was subject to the Doom of Mandos. Tuor, son of Huor, came to city in 495 at urging of Ulmo to warn the city that the Doom was indeed coming and to avoid it the citizens must abandon their city and make for the city. However, his warning was disregarded and Turgon and his people did not leave Gondolin willingly. In 510, Morgoth, having found the location of the city thanks to the treachery of Maeglin, attacked with orcs, dragons, and balrogs. The city fell and all would have been lost if not for Idril, daughter of the king. She had a secret way constructed in case of disaster. Tuor, Idril, and Glorfindel led the survivors away through Cirith Thorondor to the Mouths of the Sirion, though not before Glorfindel fell to a balrog hiding in wait. Gondolin fell, a manifestation of pride and glory, a white and shining city, a diamond in a field of emerald.
He found within the mountains the hidden Valley of Tumladen. The only entry into the valley was Orfalch Echor, the pass formed by the Dry River. In the middle of the green plain there was the rocky height of Amon Gwareth, the Hill of Watch, and upon it the city of Gondolin.
Upon the hill rose the city of Gondolin, built by Turgon and his people in secret, with its towers piercing the sky. The plain was clear, and anyone could walk there with no need of a guide. The many pathways from the mountains to the city took a day’s march to travel and they were fair and leveled, crossing the sward covered here and there with smooth boulders or clean pools. Amon Gwareth could only be climbed by some winding stairs, which led to the main gate. This was westwards and was of great weight and strength, made of iron, although it seemed golden in the light of the sunset.
White stairs led to the doors of the palace, and in each side of these were the two trees called Glingol and Bansil, one golden, the other silver, both shoots of the Trees of Valinor before their destruction. The northwest entry to the Square of the Palace was the Road of Arches, which led to the Place of the Well. This could also be accessed by the Arch of Inwë in the west that encircled a well of great depth, another entry to the Square of the Palace was the Alley of Roses. From the Square of the Palace, the Road of Pomps went southwards, leading to Gar Ainion, the Place of the Gods. It was very open and in its middle was the highest ground of the city, so from there the Place of the King could be seen below. Another street to the southern part of the city was the Way of Running Waters, which led to the Fountains of the South. Past these was the house of Tuor upon the southern walls. The folk of the Fountain also dwelt in the southern part, as well as Salgant, near the Lesser Market. East of the city was the Great Market, full of stores and fair workmanships.
During the Quest of the Silmaril, whilst being carried by Eagles, Beren and Lúthien could see the valley. Tears fell from Lúthien's onto the plain, and from them a fountain sprang to life: the Fountain of Tinúviel, or Eithel Nínui.
Gondolin is also known as the City of Seven Names, or Ostrin an Ost (though the seven names are only given in the Lost Tales era)
Gondobar ("Stone House")
Gondothlimbar ("House of the Stone Folk")
Gondolin ("Hidden Rock")
Gwarestrin ("Tower of Guard")
Gar Thurion ("Secret Place")
Loth ("Flower")
Lothengriol ("Flower of the Vale")
Locations and Regions:
(please note that this is an ever-growing list of canon and "noncanon" places and is by no means definitive)
House of the King – led by Turgon, King of Gondolin, symbols are the sun, moon, and scarlet heart
House of the Fountain – led of Ecthelion, slayer of Gothmog, symbols are Fountain, silver, diamonds, and flute
House of the Golden Flower – led by Glorfindel, symbols are rayed sun and golden flower (celandine)
House of the Hammer of Wrath – led by Rog, symbols are stricken anvil, red gold and black iron and mace
House of the Mole – led by Maeglin, betrayer of Gondolin, symbol is moleskin
House of the Pillar – led by Penlod, symbol is a pillar
House of the Tower of Snow – also led by Penlod, symbol is a tower
House of the Tree – led by Galdor, symbols are tree, iron-studded club, and slings
House of the White Wing – led by Tuor of the Edain, symbol is a white wing
House of the Swallow – led by Duilin, symbols are arrowhead and fan of feathers
House of the Heavenly Arch – led by Egalmoth, symbols are rainbow, opal, and jeweled boss
House of the Harp – led by Salgant, symbols are silver harp and tassels of silver and gold
Palace – the greatest structure in Gondolin, where affairs of state, royal feasts, and
King's Alley – a great winding street that led to the palace
King's Square – a large square lawn where the two trees, Glingol and Bansil, were kept
Turgon's Gardens – a wide private garden for the king, made to resemble the gardens of Lórien in Valinor
Turgon's Tower – the highest tower in Gondolin, the king’s residence
Great Market – a very large market to the east of Gondolin, the workplace of many skilled craftsman and laborers
Lesser Market – another market within the city, along the southern walls
Caragdûr – a black precipice of rock on the north side of the city of Gondolin, the site of Eöl’s execution and Maeglin’s fall
Gar Ainion – a temple in Gondolin, according to the early version of the legendarium, located near the king's halls
Cirith Thoronath – the great eyries of Thorondor and his eagles
Idril's Secret Passage – the Secret Way Idril had constructed after her foreboding, used by the survivors to escape the wreckage unnoticed
Eithel Ninui – the fountain that sprang to life from the tears of Lúthien
Fingolfin's Mound – near Cirith Thoronath, the place where the high king’s body was buried after its rescue by Thorondor
Glorfindel's Grave – the site along the Secret Way where Glorfindel fought and died against the balrog, saving the survivors
Gurthrond – one of the large mountains in the northern region of the Crissaegrim
Mines of Anghabar – mines used and controlled by smithies loyal to Maeglin and his house; the mines were the source of the ore for many precious metals such as gold and iron and lay approximately twenty-five miles from the city
Orfalch Echor - the ravine of the Dry River in the Encircling Mountains, the route by which the hidden city of Gondolin was approached
Dry River – the name given to the dry bed of what had once been a tributary of the River Sirion rising in the Encircling Mountains; once filled with water, it drained a lake in the Encircling Mountains. Once the lake was gone the lake became the valley of Tumladen and the bed of the Dry River provided a defensible pathway into the hidden area
Wooden Gate – the first gate of the Seven Gates of Gondolin, placed at the end of the secret passage and the beginning of the Orfalch Echor
Stone Gate – the second of the Seven Gates of Gondolin, it stood in Orfalch Echor, half a league from the Gate of Wood where it formed a wall with two stone towers
Bronze Gate – the third of the Seven Gates of Gondolin, in shape a wall spanning the Orfalch Echor mounted by three square towers, roofed in bright copper
Iron Gate – the fourth of the Seven Gates of Gondolin, it spanned the highest point of the canyon; the wall and four towers appeared to be wrought of iron
Silver Gate – the fifth of the Seven Gates of Gondolin, in shape a low and broad wall of white marble spanning the Orfalch Echor. The parapet was a trellis of silver between five great globes of marble
Golden Gate – the sixth of the Seven Gates of Gondolin, it was the last of the ancient gates of Turgon that were wrought before the Nirnaeth Arnoediad; similar in appearance to the Gate of Silver, however the wall was made of yellow marble, and the globes and parapet were of red gold
Steel Gate - the last of the Seven Gates of Gondolin in order of entering and construction, having being built by Maeglin some centuries after the other six as an ultimate defense after the Nirnaeth Arnoediad, a great steel fence across the Orfalch Echor
Rules and Guidelines:
1. Read and enjoy other people’s hard work but respect their privacy (go to the RP Request Form if you would like to join an existing story or start a new story)
2. Given that this is Gondolin (the Secret City), let's leave minions out unless it is within context of the Fall of Gondolin
3. Keep any OOC comments to the The First Homely House - Imladris OOC II
4. Icons and small images are welcome, but please no moving gifs
5. Anyone can use any canon characters in their stories, there is no ownership in this thread; that said, there are many, many important canon characters here that people use in their stories (the TR included) so when using any, read other's works and tread carefully
6. We are all adults here and can decide for ourselves the stories we want to read so rather than dictate what can and cannot be written in this thread, we will ask that any CW (at the discretion of the writer) be placed at the top of the post
7. Should you want to add a location to the list, just tag the TR in the OOC and I'll be happy to add it and any description (within reason)