Path Among the Dreams - A Pathfinder RP OOC/CC
Posted: Fri Jun 25, 2021 7:27 am

OOC/CHARACTER CREATION
I have simplified many of the mechanics of Pathfinder to make it easier (hopefully) for new players that have never played before, but I know this can make it a bit tricky for those that are familiar if you have any questions regarding the workings of this system or suggestions to make before the campaign gets started fully please feel free to message me on Discord Chinona#4803 or in this thread here if it's not something that requires a private sidebar.
The actual play will take place in Arda: A World of Dreams due to the over all nature of the game spreading across MULTIPLE locations, and being somewhat AU (for the purposes of the storyline a few facts will be changed but nothing too crazy) as such this is the best thread to keep everything and everyone together that does decide to start playing.
As a Pathfinder your first task is going to be to create a character for approval and the information that you will need for that is as follows:
Race:
Dwarves: They are able to play any class except wizard, and they get a +1 bonus to their Constitution stat.
Elves: They can play any class except Wizard and get a +1 bonus to their Dexterity stat.
Ents/Huorns: Can play any class except Wizard and get a +1 bonus to their Wisdom stat.
Hobbits: Can play any class except Wizard and gets a +1 bonus to their Charisma stat.
Humans: Can play any class except Wizard and has a choice of which stat they would like to place their +1 bonus.
Istari: Can play any class but must start with Level 1 wizard. They get a +2 bonus to their Intelligence Stat
Orcs/Goblins: Can play any class except wizard. They get a +1 bonus to their Strength Stat.
Classes:
You may chose to choose a second class (Multi classing) once you reach level two but you will only be allowed to level between those two classes and may not chose a third. You should also be aware that you start at level one of your new class.
Ex: Player A choses to be a Bard for their first level. At level 2 they decided to multiclass to fighter. So they have 1 level of bard, and one level of fighter. At level 3 they may chose to level up EITHER one of their classes which would make them a level 2 bard and a level 1 fighter. and so forth.
Bard: These characters have a knack for knowledge and being able to give help to their party members in order to help them survive fights and negotiations.
They start with 8 HP + their Con
Fighter: These characters aren't afraid to come to blows they may use Strength or Dexterity in order to increase how much damage they can do on the battle field
They with 15 HP + their Con.
Healer: When the fighting is going wrong this is the person that every party member wants to see. They keep everyone on their feet and going.
They start with 10 HP +their Con
Rogue: These are your sneaky fighters and the person who will try to keep you out of traps when they can.
They start with 8 HP + their Con.
Wizard: Having wisdom and the know how to put it into practice these magical masters have an an arsenal of spells at their disposal.
They start with 8 HP+ their Con.
Statting your character:
All players will start with 8 Stat points that they may spend. For level one you may chose to go up to 2 in multiple stats however, if you wish to go to level 3 on a particlar stat, you must have at least TWO stats at 0.
Stats:
Strength: Your ability to carry heavy loads and damage foes through force.
Dexterity: Your ability to manipulate objects subtley, use stealth, or damage foes using finesse.
Constitution: How durable your character is health wise.
Intelligence: How skilled your character is at knowing how to do things.
Charisma: How likely you are able to get other characters to do what you want them to do.
Wisdom: How much knowledge and facts etc your character knows.
GEAR
Each player can chose from the following Starter items to a spending limit of 20 Gold Pieces (1 Gold piece = 10 Silver, 1 Silver = 10 Copper)
Weapons:
Club: 0 Gold, easily found from any tree deals 1d2 damage
Dagger: 2 Gold, A basic weapon for close quarter fighting does 1d3 damage
Staff: 0 Gold, a basic staff can do some decent damage in the right hads deals 1d4 damage and has REACH.
Mace: 3 gold, a basic weapon fairly fool proof in it's use deals 1d3 damage
Axe: 8 gold, a sturdy battle axe can cleave deeply if need be deals 1d6 damage
Bow and 20 Arrows: 7 Gold, can attack from a distance but has limited arrows which can at times be recovered or replaced. Deals 1d6 damage, Target must be outside of Melee unless they take a feat to shoot point blank
Hammer: 8 Gold, similar to the axe but instead deals crushing blows. Deals 1d6 damage.
Long Sword: 8 Gold, a standard weapon of heros. Deals 1d6 damage has REACH
Short sword: 7 Gold, a standard bladed weapon better perhaps than a long sword at closer quarter combat. Deals 1d6 damage.
Defensive Gear
Buckler Shield - 5 GP +1 Defense
Padded Armor - 5 GP +1 Defense
Leather Armor - 10 GP +2 Defense
Items that you may want to have*:
Backpack: 2 Gold - How else are you going to carry everything you need on your adventure? Can hold up to 15 different items
Belt Pouch: 1 Sp - Good for storing coin or small vials to be quickly at hand.
Bedroll: 1 sp - It's easier to get some rest without a great blood root sticking in your back.
Lamp: 1 sp - Helps you to see in the dark of the night, but also can allow enemies to see where you are as well.
Common Musical Instrument: 5gp These include Lutes, Flutes, Mandolins and because your GM is never serious about anything.... Cowbells.
Rope (Hemp): 5 Silver A measure of 20 feet of rope for whatever purposes you can think of.
Tent: 5gp - Can sleep up to two people keeping the weather off of you.
Trail Rations: 1sp/day - For when you can't hunt or gather food easily these will keep you going.
*Other Items of this nature are available please ask if you have an idea on something you want and it's not listed your GM will get you a price.
Items you will probably want when you can afford them:
Horse with Saddle - 100GP - Good for Men, Elves, Orcs/Goblins and Wizards
Pony with Saddle - 55 GP - Good for Hobbits and Dwarves
Warg with Saddle - 100 GP - Good for Orcs/Goblins