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Imladris Forum Archives

Posted: Sun May 24, 2020 5:32 pm
by Tharmáras
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This is the archives pertaining to information relevant to the major areas this forum is hosted
for in the meanwhile: Rivendell, Mirkwood, Lothlórien, the Lone Lands, Bree, and Lindon.
This a thread for materials pertaining to the activities within the realms listed or useful resources
for general roleplaying here. If you have a question regarding
any threads of the Imladris forum, you can asks those in its OOC
viewtopic.php?f=10&p=5125#p5125 .

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What follows below may be posted here:

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Home Addresses & Descriptions
Guides and Resources
Instruction Manuals
Icons
Rosters, Catalogs, and Other Lists
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This is a roelplaying thread but a place for threadrunners, guildheads,
or leaders of any kind to post information they feel is necessary for the activities
they take care of. The archives link may be linked to any OPs
of related threads so that RPers can immediately access it.

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Re: Imladris Forum Archives

Posted: Sun May 24, 2020 8:01 pm
by Quill
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Ranks of Adab Nestad

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Minestor: Quill

Custodian of Adab Nestad.

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Tinestor: Cándo (played by Moriel)

The Minestor's chief lieutenant. Is head of the house of healing if the Minestor is absent.

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Taidor - Trainee

Where every healer starts at Adab Nestad.

Promotion requirements:

- Treat 1 patient with a low-level concern or assist in treating 3 patients total.

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Aphador - Apprentice

Healers who are finished with the basic course will hold this rank and will hone their skills at Adab Nestad with minimal supervision.

Laintaen

Promotion Requirements:

- Treat 3 patients total.

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Nestor – Healer

Able to tend to all patients without additional supervision; experienced in wound care, herbal remedies, and all foundational methods of Elven healing.

Aigronding, Veowyn, Almarëa

Promotion Requirements:

- Treat 6 patients total.
- Craft 1 medicinal potion with the help of the apothecary.

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Turwen Nestor / Tur Nestor (Female/Male as you prefer) – Master Healer

Master Healers have shown exceptional dedication to the House of Healing and are very knowledgeable about all areas of Elven healing. They will mentor junior healers; perform difficult operations; and help assign patients.

Promotion Requirements:


- Treat 10 patients total.
- Craft 3 medicinal potions with or without the help of the apothecary.
- Mentor 2 Taidors in assisting you with patients.

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Tar Turwen / Tar Tur (Female/Male as you prefer) - High Master Healer

Lord Elrond (played by Aig), Arwen Undomiel (played by Quill), Aela and Annlin, and Annamíri (all played by Aig)

Only a very few will be granted the title of High Master, those who have proven their dedication, skill, and talent to the Tinestor and Minestor. If a new Tinestor/Minestor is chosen, it will likely be from these.


Non-Healer Positions

Head Gardener - Coordinates healers who are planting for promotion and supervises lesser gardeners. Currently occupied by Aela (played by Aig).

Gardeners (played by anyone) - Those who tend growing flora for the healing house.

Veowyn

Apothecary - Prepares herbal remedies and medicinal elixirs. Trains healers to make up certain drugs if they're going for promotion. The Apothecary's building is located in the gardens. Annamíri (played by Aig).

Receptionists (2) - Answers questions, checks in patients, assigns healers to patients and rooms. Also creates Cottage Forms for healers who want to live on the grounds, filing who is in which of the two dozen Adab Nestad cottages.(1) Aewrusca (played by Aig). (2) Open position (please inquire at the front desk)

Cooks (played by anyone) - People who prepare food for the medics in the Kitchen and for the overnight patients.

Stablemaster Tavari (played by Moriel) Manager of the stables. Directs the stablehands.

Stablehand (played by anyone) – Workers in the stables.

Re: Imladris Forum Archives

Posted: Sun May 24, 2020 9:06 pm
by Quill
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The Apothecary of Adab Nestad is a gazebo-style round outer building with marble columns, in the corner of the garden. Near the entrance is a fire (a miniature of the one in the Hall of Fire), around which visitors can rest in tranquility on carven stools, decorated with various forms of flora and fauna. Here, recovering patients, walking wounded, gardeners, healers, workers can enjoy fresh air while looking over the Garden.

Hanging over the fire is a cauldron on a long iron chain attached to iron rods intersecting above. The water is used for making curative teas that visitors can enjoy as dispensed by the herbalists as well as enjoy the loveliness of the surrounding gardens.

Inside both the inner and outer Apothecary areas are long tables and rolls of twine at which workers can tie up bunches of herbs to hang up-side down from the ceilings of the gazebo and inner dispensary room.

The round columns and ceiling of the gazebo intersect at the back at a corner of the Adab Nestad building, leading to an archway door to an inner room where some of the more complicated preparations are prepared and stored. Here will be hung the riskier herbs, such as deadly nightshade, henbane and hemlock, which require the more experienced Apothecaries to prepare and dispense directly to patients or to educate healers in Adab Nestad to allot to patients. These must be handled with utmost caution and the inner doors to AN and outer doors leading out to the gazebo are kept under lock and key to prevent patients and children from wandering in.

Inner and outer rooms for preparing herbs, teas, tisanes, mixtures, salves, rubs, poultices, etc. Stocked with all the paraphernalia required by Apothecaries. Much is kept in decorative chests and jars so as not to appear untidy.

There is a wooden lattice across the expanse of the ceilings of both inner and outer chambers, upon which are attached small iron hooks of varying lengths and sizes. Attached to the hooks are hundreds and hundreds of twine-tied herb bundles, hung by their stems. The aroma is enticing rather than overpowering.

As the gentle breezes flow softly through the gazebo it causes the hanging plants to twist delicately and wave back and forth. This causes the flowery, healing scents to intermingle and waft their way around the gardens and even out into the surrounding buildings and valley, dispersing a sense of calm to its inhabitants and visitors.

Tools and Supplies

-weights and scales
-drawer labels
-mortars and pestles
-cauldrons
-earthenware jars with lids
-tea cups for dispensing medicinal teas
-glass bottles with lids
-brown wrapping paper
-twine
-hooks for hanging herbs
-besom (broom)
-goose grease
-oil lamps
-honey
-bees wax
-amp oil
-glassware for measuring
candles with or without warmers above

Things to do:

-start building up herb, salves, tisanes, etc. inventory
-bundle and tie up herbs to hang upside down from ceiling hooks for drying
-prepare herbal teas/tisanes for patients or just for the enjoyment of whoever would like some
-make repairs as needed
-spread floor rushes
-take inventory
-organize herbs

Herbs (partial, will be added to regularly)

Boneset: tonic, stimulant, coughs, colds (grown in marshy soil of Anduin or in Anórien south of the Entwash)

Alecost: soothes colds (from the sunny southern climate of Haudh in Gwanûr)

Chamomile: cleanses the blood (requires sun; Adab Nestad garden)

Common Agrimony: cinquefoil leaves arranged in alternate large and small pairs. Burred spearheads. Used to stop bleeding as well as in yellow dye.

Mountain Orach
: thread-like spikes of red flowers. Used as a spring tonic to treat tiredness or exhaustion.

Liquorice: vetch-like with long fibrous taproot. Made into a tea for the treatment of bronchial catarrh and sore throats and to reduce fever.

Re: Imladris Forum Archives

Posted: Mon May 25, 2020 10:37 pm
by Quill
Larger version of the map of Adab Nestad:

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Re: Imladris Forum Archives

Posted: Sun Jun 07, 2020 8:38 am
by Ercassie
Posting as per request of @Aigronding Mordagnir For the AGES OF ARDA - RPG

VACANCY LIST
aka "These here characters are still up for grabs ! Claim them before the First Age inevitably kills them off !"

ELVES

Aranwë
(A nobleman of the House of the King in Gondolin and father of Voronwë. His wife is related to Círdan.

Hendor
(Turgon’s aged Housecarle)



MEN

Hareth
(Galdor’s wife)

Glóredhel
(Haldir’s wife)

Gundor
(Hador’s youngest son)

Galdor the Tall
(Chieftain of the Third House, father of Hurin and Huor)

Bregolas
(First House chieftain, Barahir’s older brother)

Belegund
(Father of Rían and one of Barahir’s Twelve Companions, his nephew)

Bregil
(Bregor’s daughter, mother of Brandir and Beldis)

Hirwen
(Bregor’s daughter)

Gilwen
(Bregor’s daughter)

Brandir
(Bregil’s son, the namesake of his nephew)

Beldis
(Bregil’s daughter, Handir’s wife)

Handir
(Haladin Chieftain, Bregil’s husband)

Brandir the Lame (Bregil’s son)

Dairuin
(One of Barahir’s Twelve Companions)

Dagnir
(One of Barahir’s Twelve Companions)

Ragnor
(One of Barahir’s Twelve Companions)

Gildor
(One of Barahir’s Twelve Companions)

Arthad
(One of Barahir’s Twelve Companions)

Urthel
(One of Barahir’s Twelve Companions)

Borlad
(Bór’s faithful son)

Borlach
(Bór’s faithful son)

Borthand
(Bór’s faithful son)

Ulfast
(Ulfang’s son, Caranthir’s servant and a spy of Morgoth)

Ulwarth
(Ulfang’s son, Caranthir’s servant and a spy of Morgoth)

Uldor
(Ulfang’s son, Caranthir’s servant and a spy of Morgoth)

Re: Imladris Forum Archives

Posted: Wed Jun 10, 2020 12:17 am
by Tharmáras
Ages of Arda: Historical Dramatis Personae

Aka "A List of Canon Characters Written by these Plaza Members"

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Tharmáras:

Fingolfin: High King of the Noldor, killed by Morgoth
Fëanor (flashbacks): Late High King of the Noldor, led Exiles to Aman.
Nerdanel: Estrange wife of Fëanor.
Ulmo: Vala King of Waters.
Uinen: Maia, Lady of the Seas. Ossë's wife.
Ossë: Maia, a dangerous vassal of Ulmo and instructor of the Teleri. Uinen's husband.
Manwë: Vala King of the World
Irmo: Vala King, Master of Visions and Dreams. More commonly known as Lórien. Estë's husband.
Estë: Vala Queen, Healer of Hurts. Irmo's wife.
Nienna: Vala Queen, the Mourner and Lady of Hope. The sister of Irmo and Námo.
Olórin: A Maia of Nienna, known as Gandalf in the Third Age
Pallando: A Maia of Orome, later starts rebellions against Sauron in the East during the Second Age.
Alatar: A Maia of Orome, later starts rebellions against Sauron in the East during the Second Age.
Celegorm: King of Himlad, Feanor’s son. A hunter.
Fingon: High Prince of the Noldor, Fingolfin’s son.
Orodreth: Warden of Minas Tirith, Finrod’s vassal
Gothmog: Lord of Balrogs and High Captain of Angband.
Galdor: Chieftain of the House of the Tree in Gondolin
Turgon: King of Gondolin. Wielder of Glamdring.
Egalmoth: Chieftain of the Rainbow House in Gondolin, the wealthiest Elf in the city. Tried to guard Aredhel on her journey.
Beren: Son of Barahir and Lúthien’s lover.
Salgant: Chieftain of the Harp House in Gondolin, Maeglin’s ally.
Amrod: A King of East Beleriand, Feanor’s son and Amras' twin.
Maglor: King of the Gap, Feanor’s son. An esteemed musician and poet.
Barahir: Chieftain of First House of the Edain.
Hathaldir the Young: One of Barahir’s Twelve Companions.
Gorlim the Unhappy: One of Barahir’s Twelve Companions. Eilinel’s husband and a traitor.
Aredhel: Princess of Gondolin, Maeglin’s mother.
Tuor: The mortal husband of Idril, Chieftain of the House of the Swan Wing
Aegnor: Son of Finarfin, Vassal of Dorthonion
Orcobal: An Orc champion
Othrod: An Orc-lord
Balcmeg: A mighty Orc
Baragund: Father of Morwen and one of Barahir’s Twelve Companions, his nephew
Gildor: A knight of Nargothrond and Inglor's son
Inglor: A lord of Nargothrond and Gildor's father.
Idril Celebrindal (Shared with Aerlinn): Princess of Gondolin.
Eilinel the White: The doomed wife of Gorlim the Unhappy
Námo / Mandos: Vala King of the Spirits, the Doomsman and Vairë's husband.
Lug: a great Orc warrior
Finduilas: Princess, Orodreth’s daughter.
Duilin: Chiefain of the Swallow
Tuor: Huor's son. Chieftain of the Swan Wing and Idril's husband.
Annael: An Elf scout captain of Hithlum.
Glorfindel: Chieftain of the House of the Golden Flower. Tried to guard Aredhel on her journey. (Currently shared with Aig)
Ulwarth: Evil Easterling, second son of Ulfang. Caranthir's follower and Morgoth's spy.
Gelmir: Dorthonion Exile, Angrod's follower before Círdan's. A friend of Arminas.
Arminas: Dorthonion Exile, Angrod's follower before Círdan's. A friend of Gelmir.
Elendil: High King of the Dúnedain Realms in Exile.
Borlach: Bór's middle son, loyal to Maedhros and Maglor.
Borthand: Bór's third son, loyal to Maedhros and Maglor.



Ercassie:

Thingol: King of the Teleri.
Maeglin: Lord of the House of Mole, and traitor of Gondolin
Rog: Chieftain of the Hammer of Wrath in Gondolin, an elite smith and the strongest Elf in the city.
Radhruin: One of Barahir’s Twelve Companions
Húrin: Third House Chieftain

Moriel:
Dior: son of Beren and Lúthien, heir to Thingol in Doriath
Caranthir: King of Thargelion
Glaurung: A great wingless dragon
Thuringwethil: A vampire demon of Angband, Sauron’s messenger.
Amras: A King of East Beleriand, Feanor’s son and Amrod’s twin. A hunter.
Queen Airesarë (Fingon’s wife, name made by Moriel)
Haleth: Chieftess of the Second House of the Edain, a warrior.
Oromë: Vala King of the Hunt.
Draugluin: Blue-furred sire of Werewolves, old in evil.
Carcharoth: A terrifying werewolf nurtured by Morgoth himself after Draugluin’s death.
Eöl: The Dark Elf, a kinsman of Thingol. A smith and Aredhel's husband.
Tilion: A Maia of Oromë, a hunter and steersman of the Moon.
Nessa: A lithe Vala Queen. Wife of Tulkas and Oromë's sister. The Dancer, the Swift.
Yavanna: A Vala Queen, Mother of the Earth. Nature is hers.
Meássë : A Maia of war, Makar's fierce sister.
Amnon: A prophet.
Celeborn: Husband of Galadriel, Lord of Doriath.
Oropher: Elf-lord of Doriath and Thranduil's father
Ancalagon the Black: The mightiest of the Winged Dragon Host
Elros: First King of Westernesse and Elrond's brother.
Eärendil: The son of Tuor and Idril.
Isildur: Elendil's Heir who cut the One Ring from Sauron's hand.
Celebrimbor: Son of Curufin, and a great smith.


Rivvy:
Morgoth: The most powerful demon, waging war against the Peoples of Middle-earth.
Ecthelion: Chieftain of the House of the Fountain. A singer and flutist. Tried to guard Aredhel on her journey. Wielder of Orcrist.
Glorfindel: Chieftain of the House of the Golden Flower. Tried to guard Aredhel on her journey. (Currently shared with Tharmáras)
Gelmir: A prince and warrior, Gwindor’s brother.
Rochallor: Fingolfin’s horse
Treebeard: A great Ent...

Turin Ringhun(All characters shared with Tharmáras):
Túrin: Hurin’s son.
Hador: Third House chieftain, succeeded by Galdor.
Hunthor: Kinsman of Brandir the Lame and a companion of Túrin


Celebrin:

Maedhros, King of Himring and eldest son of Fëanor.
Finrod: King of West Beleriand.
Círdan: The Shipwright, Lord of the Falas

Almarëa:[/b]
Melian: Queen of Doriath
Voronwë: A noble mariner of the House of the King in Gondolin. Kinsman of Círdan through his maternal line.
Mablung: Captain of Thingol’s guards in Menegroth.


Aerlinn / Shared with Tharmáras:
Gil-galad: High Prince, Fingon’s son
Rian - Wife of Huor and mother of Tuor
Idril Celebrindal: Princess of Gondolin (Shared with Tharmáras)


Tarawen
:
Morwen: Húrin’s wife
Thorondor: King of Eagles
Curufin: King of Himlad and son of Fëanor. A hunter and smith
Angrod: Son of Finarfin, Vassal of Dorthonion

Frost:
Sauron: Mairon, Morgoth's Chief Lieutenant.
Ulfang the Black: Evil Easterling Chieftain. Caranthir’s follower and Morgoth’s spy.
Uldor: Evil Easterling, third son of Ulfang. Caranthir's follower and Morgoth's spy.
Penlod: Chieftain of both the House of the Pillar and Snow.
Ungoliant: A massive spider demon, the mother of Shelob
Anárion: Elendil's second son and a king of Gondor.


Lain:
Beleg: Captain of Thingol’s marchwardens

Sil:
Daeron: Chief Minstrel and loremaster of Thingol’s court,
enamoured of Lúthien his friend
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Dimcairien:
Huor (Hurin’s brother)


Androthelm:
Bór
(Good Easterling Chieftain,
follower of Maedhros and Maglor)


Lantaelen:
Gwaihir, vassal of Thorondor
Landroval, vassal of Thorondor


Annúnfalas
Varda: Queen of the Stars and Manwë's wife.
Ilmarë: Maiar Chieftess and Varda's handmaiden.
Vairë: Vala Queen of Time's Recording, the Weaver and Námo's wife
Galadriel: Finarfin's daughter and Celeborn's wife, Lady of Doriath.
Lúthien: Princess of the Teleri, Beren’s love
Gorgol the Butcher: Murderer of Barahir
Hareth: Galdor's wife.
Celebrían (for future RPing): Galadriel's daughter, Elrond's wife.

Fuin Elda
Emeldir the Manhearted: Barahir's bold wife, leads an evacuation of women and children from Dorthonion to Ered Wethrin.

Ta'leus:
Belegund, Rían's father.


Re: Imladris Forum Archives

Posted: Thu Jun 11, 2020 8:16 pm
by Tharmáras
Ages of Arda: PC / NPC Dramatis Personae
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- AKA a List of our original characters for the
series or, if you will, this present installment.
This will be updated as more people submit their
list in the OOC thread
https://www.lotrfanaticsplaza.com/forum ... =10&t=256-

Ercassie's PC and NPCs


Nariel, a handmaiden of Idril. Raised in Gondolin. Daughter of Feapoldie and Laegon.
Feapoldie, a dance instructor in Gondolin. Noldorin Exile. Wife of Laegon, mother of Nariel. Ex-fiancé of Erfaron. Dies in Fall of Gondolin.
Laegon, a Sinda of the House of Swallow in Gondolin. Husband of Feapoldie, father of Nariel. Dies in Fall of Gondolin,
Tirindo, Noldo Exile of the House of Swallow in Gondolin. Brother of Feapoldie, father of Culasso.
Culasso, of the House of Swallow. Son of Tirindo. Dies in Nirnaeth Arnoediad.

Mallosel, Sinda Marchwarden of Doriath. Sister to Laegon. Daughter of Solchon.
Solchon, emissary of Thingol to Denethor of the Nandor. Father to Laegon and Mallosel. Thrall of Melkor since the First Battle of Beleriand

Erfaron, Former Feanorien transfer to serve Fingolfin. After the Nirnaeth Arnoediad, joins House of Mole in Gondolin. Ex-fiancé of Feapoldie
Ospiel, Sinda Scout native to Lammoth. Served Fingolfin of Hithlum. Later serves Hatholdir Narroval after Fall of Gondolin

Herumacil, Feanorien Captain, served Maglor since Maedhros' capture. An enemy of Earenolwe. Thrall of Melkor after Nirnaeth Arnoediad
Dalvar, Lieutenant to Herumacil/succeeds as Captain after Nirnaeth. Feanorien in service to Maglor. Dies in Third Kinslaying at Sirion.
Sarnir, father of Erfaron. Former Captain and Feanorien founder of Herumacil's small unit. Died in the First Kinslaying at Alqualonde (flashback appearances/mention)

Konrauko, a Balrog. Anarchist and pyromaniac, though often idle. Servant of Melkor.
Mawg, a Werewolf. Named the 'Ravenous'. Servant of Melkor
Shytha, a sinister spy type Maia of little importance overall but much creepiness throughout. Servant of Melkor.

Margh and Madern (Mads) Elforion - identical twins. The great-grandsons of Wenna Raxelilta and her husband Treve Elfor. Mortal subjects of Dorthonion, serving Lord Rincion. Dual/alternate wielders of the ancient sword, ‘Riot’. One twin will die in the Dagor Bragollach.

Ebrel Anariel - Woman of Dorthonion. Courted by both Margh and Mads. Loved one. Married the other/Survivor.


Casworan Raxelilta - Great grandson of Yestin. Ancestor of my third age Gondorians. Mortal subject of Fingolfin. Serves the line of Hador in Dor-Lomin. Wielder of the ancient sword, ‘Reaper’. Father of Lhoclan.

Denela Raxelilta - Wife of Casworan. Woman of Dor-Lomin. Mother of Lhoclan.

Lhoclan Raxelilta - Son of Casworan and Denela. Child during the Dagor Bragollach, warrior of the Nirnaeth Arnoediad. Inherits his father’s ancient sword, ‘Reaper’.


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Almarëa’s PC and NPCs


Almarëa (Mordollwen), a young, independent, and spirited Noldorin warrior of the House of the Golden Flower of Gondolin. Calanon’s twin sister.
Calanon, a young, daring, and adventurous warrior of the House of the Golden Flower of Gondolin. Almarëa’s twin brother.
Nestaron, a craftsman, architect, and healer of the House of the Fountain, who helped design and build the city of Gondolin. Almarëa and Calanon’s father.
Earyendë, a seamstress, archer, and singer. Almarëa and Calanon’s mother.

Raina (Sáiyamorë), a wild, talkative, and rebellious Noldorin woman. Once a close friend of Almarëa in Valinor. Currently living in Hithlum, where she has pledged allegiance to Fingolfin and Fingon.
Nárello, Raina’s older brother.
Lassiel, Raina’s (much) younger sister. Born several years after the Noldor’s arrival in Beleriand.

Lindariel (Elenessë), one of Almarëa and Raina’s closest friends in Valinor. Currently living in Nargothrond, among Finrod’s people.

Maeglad, a Sylvan elf of Ossiriand. Lindariel’s future husband.

Ehtyarion, a bold and impetuous Noldorin elf, currently of Himring. He and his parents follow Maedhros. Friend of Calanon and Almarëa in Valinor.

Rilien, a Sindarin elf, originally of Dorthonion, and then of Hithlum, who later pledged fealty to Turgon of Gondolin and moved to the Hidden City. A good friend of Calanon.
Arathôn, Rilien’s father.
Duinhíril, Rilien’s mother.
Lothwen, Rilien’s younger sister.


*
Tarawen's NPCs


Brona - Maedhros' herald (this is all I remember as of now. :smiley9: :smiley16:)
Rilyanis Nenalassë - Noldorin elf; currently (as of the RPG's timeline) living in Nargothrond. Calindo's older sister.
Calindo Hórëon - Noldorin elf; currently living in Nargothrond. Rilyanis' younger brother.
Tindo - Noldorin elf; follower of Finrod; father of Rilyanis and Calindo.
Rilye - Noldorin elf; mother of Calindo and Rilyanis; wife of Tindo.

*

Moriel's NPCS:


Tavari - also known as Rávnissë (Lioness, Q), acolyte of Oromë, close friend to the Sons of Fëanor, beloved of Caranthir, Arasoron's twin, Aigronding's older sister, sworn to prevent the reunification of the Silmarils by the Fëanorions
Indilë - the Spearmaid, leader of the Mar-eva-Muinamaicar, Tavari's best friend, wife to Arasoron
Herugon (shared with Aig) - Champion of Thargelion, dark and dour, close friend to both Caranthir and Tavari
Costaro - erstwhile member of the Mar-eva-Muinamaicar, Indilë's former lover
Narion - a leader of the Mar-eva-Muinamaicar, cheerful, diplomatic
Cándo - highly skilled in the martial and healing arts, friend to Herugon
Davos Seaworth - ancient Nelya mariner and shipwright. Born at Cuiviénen soon after the elves awoke.
Ziltang - a great Boldog of Melkor; some say the greatest. A massive monolith of a maia in orcish form.
Swiltang - an orc; half Boldog, half Noldo. Son of Ziltang. Exceptionally tall and lean, born with a spinal deformity that has given his back a permanent twist and a hitch to his gait. A sword master.
Yarltang - an orc; half Boldog, half Noldo. Son of Ziltang, younger brother of Swiltang. Broad and burly in the image of their father, but shorter than his brother.
Khaine - a werewolf
Sombelenë - an Avar, journeying into darkness
Capalimo - nicknamed Chi, a Silvan refugee of Thargelion

*


Aigronding's PC and NPCs

In the Falas:


Thavron Aegastond - A Sindar noble and builder magnate in Brithombar. Alatariel's husband. Father of Tharmáras.

Alatariel Nórusuibess - A Noldo-Vanya noble, a mason guildhead. Thavron's wife. Mother of Tharmáras.

Tharmáras Isilherven - A noble mariner and warrior esteemed for his chivalry. Crabanel's lover. Ercassie's future husband.

Aphedriel Tornanga - A Nelya of Cuiviénen. A widow. Thavron's housekeeper.

Girion Coruben - A Sindar sailor, veteran soldier, and wily gambler. Owns a cruising yacht named Ningloriel. Master of the Halfbain, The Fair Seashell Inn. A friend of Davos, his roguish mentor.

Prestiniel - Girion's younger sister, a messenger and warrior. The first wielder of Melimakris, forged by Hrango.

Cora - An Avari Elf of Tatyar lineage. Girion's lover. Dwelling in seclusion among the hills near Eglarest.


In Hithlum:


Langorchel Hyandor - Sindar noble and warrior of Mithrim, once a leader in the Great Journey. The husband of Angrennis. Crabanel's father.

Angrennis - A Sindarin noble and a lyre player. Langorchel's wife and Crabanel's mother.

Crabanel - A Sindar noble, a warrior in Fingolfin's army and Tharmáras' lover. Captured under the command of Eris and Shytha in the host of Gothmog, taken to Angband. Terroized by Morgoth into servitude. Betrayer of Elves and her father. Saved from public execution by Tharmáras in Brithombar . She will become his first wife, a kinswoman of the Mordagnirs.

Estelion - A Noldorin warrior of Dor-lómin. Lauriëlótë's lover.

Lauriëlótë - A hunter's daughter and healer. Estelion's lover.

Aela - A Noldorin healer of Dor-lómin and field medic for Fingon's army. The nurse who delivered Roina. Annamíri's sister.


In Dorthonion and the Mountains of Shadow, Ered Wethrin:


Aranroval Sandsastan - Lord of Woodmere, a valiant leader mutilated in the Bragollach War by the whip of a Balrog. His heraldic emblem is a golden eagle. Nicknamed Barasāthoron, the Burned Eagle.

Rincion Gurthion - Noldorin captain of Mindon Manheren, "The Lucky Tower," on the wooded slopes of Dorthonion. Burned terribly in the Bragollach War but survives to lead survivors to the Hill of Himring. He doesn't follow Nathaniel, Beledor, or Edan to Ered Wethrin but stays with Maedhros. A frend of Herumacil.

Edan Amrun - A Noldorin Elf, a commander of Himring. An intimate friend of Nathaniel's family and a companion of the Mordagnirs. Ensures the safety of Nathaniel, Beledor, and the other Men of Woodmere village on their journey to Ered Wethrin.

Nathaniel Galerida - A warrior bard and battle chronicler of the House of Bëor, a man of Woodmere village in Dorthonion. The husband of Gwendolyn Dara. The descendant of Arthen. The ancestor of Khallador Galerida - Ranger captain - and Arin Montagna, a dame of Dol Amroth. Gave Urinraumo Amrun a nickname, "Edan" which he still bears to this day. With boyhood pal Beledor and Rincion Gurthion they lead a band of "many of the most valiant....people of Dorthonion" through many dangers from the burned slopes to the Hill of Himring. Helps Maedhros secure the Pass of Aglon then journeys to the Ered Wethrin where Emeldir's survivors go besides Brethil to reach Dor-lómin. Coined the term "Anfauglith" for Ard-galen post-Bragollach.

Gwendolyn Dara Galerida - A Wisewoman of Woodmere village in Dorthonion and veteran battlefield medic of Bëorian-Hadorian lineage. Wife of Nathaniel Galerida. Ancestor of Khallador Galerida and Arin Montagna. Following Chieftess Emeldir from Dorthonion to Ered Wethrin. Coined the term "Taur-nu-Fuin" for Dorthonion as it became a forest of dark enchantment before Emeldir's exodus.

Courteney Galerida - An impulsive and idealistic teenager of Woodmere village in Dorthonion longing for adventure. The lover of Seth Montagna. Following Emeldir from Dorthonion to Ered Wethrin.

Michal Galerida - A quiet studious boy, Courteney's brother in Woodmere village in Dorthonion. Gwendolyn's apprentice. Following Emeldir from Dorthonion to Ered Wethrin.

Beledor - The ancestor of Beren of Gondor. Once a shiftless man of Woodmere village in Dorthonion, descended from Helena and Lysander. Has risen high in the military of Finrod's vassals. Leads a band of "many of the most valiant....people of Dorthonion" with Nathaniel Galerida and Rincion the Elf, journeying from the northern slopes to the Hill of Himring. Inevitably finds his wife in Ered Wethrin.

Malenbess - Beledor's wife and a healer with a horrible bedside manner in Woodmere village of Dorthonion. Going to Ered Wethrin in Emeldir's exodus.

Gostor: Beledor's son, a grim violent boy; wants revenge against Morgoth's servants for his twin sister's madness. Going to Ered Wethrin in Emeldir's exodus.

Eressil: Beledor's daughter and Gostor's twin in Woodmere village of Dorthonion. The ancestor of Thandir Cambel, Ranger of the North. Has been driven insane by a phantom of terror. Going to Ered Wethrin in Emeldir's exodus. Draugon Cambel's lover.

Draugon Cambel: A butcher's boy in Woodmere village of Dorthonion. The lover of Eressil and is Gostor's best friend. Going to Ered Wethrin in Emeldir's exodus. The ancestor of Thandir Cambel.


In Minas Tirith and Nargothrond:


Arasoron Mordagnir - A High Elf noble and a captain of Finrod's wardens in Talath Dirnen. The son of Erindan and Aimira Mordagnir. Tavari's twin brother and Aigronding's older sibling. The husband of Indilë.

Caranfindel - A Noldorin warden of Talath Dirnen. Formerly a guard of Minas Tirith. A widower.

Dannathelyn - A Noldorin warden of Minas Tirith and Caranfindel's daughter, a coward who finds her bravery before death. Alerted Celegorm and Curufin about the Sauron's siege of the isle. Killed by a werewolf at Minas Tirith.

Apsatári - A Noldorin Elleth. Chief cook of the tower. Will escape to Nargothrond with Orodreth and Finduilas during the werewolf attack on Minas Tirith.

Mithdirion - A Sindar warrior of the tower and husband of Apsatári . Will follow his spouse, Orodreth, and Finduilas to Nargothrond.

The Gap


Earenolwë Noldorseron - A Nelya noble of the Gap, captain of Maglor's fabled 1st mounted regiment named Garnaran: "The King's Own."

Elenillor Nielluin - A Noldorin noble and Earenolwë's lover. Commanding smith of the King's Own regiment.

Yulmanilda - A Laiquendi archer in the King's Own regiment and Earenolwë's adopted daughter. Fond of wine...Future member of Bar-en-Raen, Earenolwë's wandering company.

Mauya Nairëdess - A Sindarin swordswoman in the King's Own regiment. The disgraced bodyguard of Carabanel and spurned lover of Tharmáras. Future member of Bar-en-Raen, Earenolwë's wandering company. Named Nairëdess , "The Woman of Lamentation," by Earenolwë.

Elfaron Axota- A Noldo-Vanya combat medic, serving in the King's Own regiment following his departure from Minas Tirith. Iella's brother. Future member of Bar-en-Raen, Earenolwe's wandering company. Named Axota, "The Bones" by Earenolwe.

lelya Varanda - A Noldo-Vanya horse soldier of Maglor's cavalry, serving in the King's Own regiment following her departure from Minas Tirith. Elfaron's sister. Future member of Bar-en-Raen, Earenolwe's wandering company. Called Varanda "the Sublime" by Earenolwe.

In Gondolin:


Erindan Mordagnir - A wealthy merchant financier, noble, and war hero of the Heavenly Arch. Father of Tavari, Arasoron, and Aigronding.

Aimira Mordagnir - A Vanya-Falmari loremaster and biographer of the Heavenly Arch. Mother of Tavari, Arasoron, and Aigronding.

Aigronding Mordagnir - A Royal Guard in the House of the King. Roina's husband. Father of Valion and Eilianthel.

Roina Mordagnir - One of the Noldorin architects who helped build & design Gondolin, leader of a construction guild. Sworn to the House of the Heavenly Arch. A swordswoman and archer. Aigronding's wife. Mother of Valion and Eilianthel.

Valion Mordagnir - The son of Aigronding and Roina, Eilianthel's brother. A publican, owner of the Rose Tavern. A soldier in the House of the Tree.

Meril Duvain - A Sindarin Elf of the House of the Harp. A musician and co-owner of the Rose Tavern. A veteran soldier, fond of the axe.

Hadron Mordagnir - The son of Valion and Meril. The grandson of Aigronding and Roina. A miner in the House of the Mole. Corrupted by Hatholdir.

Eilianthel Mordagnir - A gardenmistress in the House of the Golden Flower. The daughter of Aigronding and Roina. Valion's sister.

Belegarm - Aigronding's white wolfhound of Aman. Future sire of Nimlos and Yavië.

Panion Sámo - A Noldorin noble in the House of the Heavenly Arch and a construction overseer. Roina's father.

Saira Ránënís - A loremaster and Roina's mother in the House of Heaven's Arch.

Annamíri - A Noldorin noble and healer in the House of the King. Delivered Aigronding in Aman. Aela's sister.

Ezelondo - A quarryman of the House of the Hammer. Excavating malachite, azurite, goethite, and calcite. The father and rival of Hatholdir.

Morgath - The boy Hatholdir used to be. Appears in Hatholdir's recurring nightmares.

Hatholdir Narroval - A gifted metallurgist and quarryman. Disgraced Noldorin Elf of the Hammer, stripped of House membership by Rog because of his arrogance. Reclaims his glory, becoming a friend of Magelin and one of his cloest confidants. Helps Maeglin discover diverse metals in the Echoriath and tells him all the secrets he knows about the Gondolindrim, aiding the Dark Prince to consolidate his power in the city.

Meluiwen Ammalë - A gardenmistress, huntress, and mountainineer in the House of the Tree. The daughter of Aldahesto and Endalauca. Loves Hatholdir.

Aldahesto Lassroden - A Noldo-Vanya carpenter in the House of the Tree. Meluiwen's father.

Endalauca Alyamasta - A Noldo-Vanya baker. Meluiwen's mother in the House of the Tree.

Rúsëa Harna - An affluent Noldorin glassmaker and widow in the House of the Heavenly Arch. The mother of Hrango and Ilmalaurië.

Hrango Andamunda - A mute Noldo-Vanya Elf of great strength, smith and miner and warrior. The son of Rúsëa and brother of Ilmalaurië. Hatholdir's best friend. Left the House of the Hammer to be with Hatholdir in the House of the Mole.

Ilmalaurië Vaina - A Noldo-Vanya Elleth. A flutist and fountain guard. Lover of diamonds and Idrasaith's best friend. Rúsëa's daughter and Hrango's sister. Herontortha's lover.

Idrasaith Saminda - A Noldorin Elleth, once a prisoner of Angband. Jeweler and warrrior in the House of Hammer of Wrath. Joins the House of the Mole when Prince Maeglin rises to power. Hrango's lover.

Herontortha Sincahonda - A Noldo-Vanya Elf. A stern and safety-obsessed superviser in the Mole tunnels. Ilmalaurië's lover.


In Angband:


Kratos - A demon, servant of Morgoth. Formerly a Maia of Oromë, once a hunter in his host. The husband of Eris.

Eris - A demon. servant of Morgoth. Formerly a Maia of Manwë, an angelic spirit of the air once numbered among the manír. The wife of Kratos.

Filrain - A demon, servant of Morgoth. Formerly a Maia of Yavanna, a dryad once counted among the Nandini spirits of wooded valleys.

Weasel - A great weasel, full of the thirst for blood. A spy of Filrain's.



Frosty's NPC(s)


Carníheniel - Spiderling, servant of Sauron

Annúnfalas' PC and NPCS


Elves of Hithlum


Verusyä Nariel - small Noldo woman and fierce warrior, close ally and personal bodyguard of Fingon; who will die in an attempt to defend him from Gothmog, Lord of Balrogs in Nirnaeth Arnoediad.


Elves of East Beleriand


Nínathiel - shieldmaiden and lover of Amrod, son of Fëanor, who will take her own life following his death in the Third Kinslaying at the Mouths of Sirion.

Demons of Angband


Xiva, Sword-master of Morgoth - enemy of Oromë and rival of Sauron, sister of Zeboim the Flesh-eater, who rides upon the demon-horse Ókganît, wielding the serrated and blackened greatsword “Bûghárz the Death-dealer” into battle, collecting the heads of those whom she decapitates; will be defeated by Eärmana of the Nelyar during the destruction of the Falas.

Zeboim the Flesh-eater - former Maia of Vairë the Weaver and defiler of memories, sister of Xiva the Sword-master and close ally of Sauron, whom she will serve well into the Second Age; spy and messenger of Morgoth, who wields the infamous double-bladed scythe “Lazgâr” and enjoys feasting on the flesh of Elves and Men, as well shape-shifting to whatever form suits her current mood. Will be defeated by Annúnfalas of Lindon during the Battle of Dagorlad.

Elves of Gondolin


Tánna - merry resident of the Hidden City and playful knight of the House of the Fountain, future mother of Cónduil of Imladris in the Third Age; loyal to Lord Ecthelion to a fault.

Elves of the Falas


Annúnfalas - ward of Círdan the Shipwright as a child following the death of her parents in the First Battle of Beleriand, shipwright and warrior in her own right; bright and compassionate member of the Housing Committee in the Falas.

Eärmana of the Nelyar - shipwright of Eglarest, former governess of Annúnfalas, member of Círdan the Shipwright’s court in the Falas, commander and battle strategist of the Falathrim forces and wielder of the renowned Elven warhammer “Ríniel, the Hammer of Moon”; also an occasional crew member aboard the Nimsûl fishing vessel.

Fuin's PC and NPCs


Melviriel - Young Nandor living in Doriath
Morcundir - Melviriels Father, a Marchwarden of Doriath awoken with his wive at Cuiviénen
Luinvir - Melviriels Mother, a lady of Melians Court
Afarfin - Noldor, born in Aman, traveled alongside Arasoron, currently in service at Minas Tirith.

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Re: Imladris Forum Archives

Posted: Sun Jun 14, 2020 5:46 am
by Tharmáras
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Ages of Arda: Maps of the First Age
This is Beleriand. https://vignette.wikia.nocookie.net/lot ... 0419123101

This is how the world looks like right now.
https://corecanvas.s3.amazonaws.com/the ... f_arda.gif

You can see with this link how Beleriand would have looked
(if it hadn't sank in the War of Wrath)
attached to the Middle-earth we knew from the Second and Third Ages.
https://i.pinimg.com/originals/5b/c5/47 ... db12fa.jpg

Please look at these maps frequently as you RP if you need to be
reminded consistently about the placement of your writing locations.
Now you don't have to look them all up on Google because they're provided here for you. You're welcome! :D
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Re: Imladris Forum Archives

Posted: Sun Jun 14, 2020 6:21 am
by Tharmáras
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Ages of Arda: Icons

Visit the following links from Celebrin and Turin
to look at the icons available for many characters:


viewtopic.php?f=10&t=256&start=50

https://ibb.co/album/ZNzsDP?fbclid=IwAR ... ek=37YmyqN
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Re: Imladris Forum Archives

Posted: Sun Jun 14, 2020 6:56 am
by Tharmáras
Ages of Arda: Locations
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"The sons of Fëanor under Maedhros were the lords of
East Beleriand, but their people were in that time mostly
in the north of the land, and southward they rode only
to hunt in the greenwoods. But there Amrod and Amras
had their abode."

- Tolkien, from
The Silmarillion: Of Belriand and its Realms

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EAST BELERIAND
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Bounded by the mighty river Sirion, renowned in song, and the swift waters of Gelion
is a wide & wild land of wood & plain. This lush emerald expanse stretches a hundred
leagues across a fair country filled with tall trees and fertile grasslands where
Dark Elves wander. There are fewer Fëanorians here than in the north amid the
realms of the March of Maedhros but the Exiles who call this enchanting territory
home are scattered elven hunters and mortal frontiersmen sworn to the lordship of twin kings, Amrod & Amros.


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A long wall of great steep hills running across Beleriand
from Nargothrond to cluster of ridges named Ramdal
but in the east the sides were less sheer.
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The Gates of Sirion was the cavernous opening in
the southern hills of Andram where Sirion mightily
from its subterranean course.
The Gates are located three leagues
south of the
Falls of Sirion where the storied river plunges
below the Andram south of Aelin-uial.
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"Upon Amon Ereb died Denethor..."
- Tolkien, from The Silmarillion:
Of Beleriand and its Realms

Between Ramdal and Gelion stands a lone hill, Amon Ereb,
of august height and gentle slopes. Here the King of the Laiquendi,
the Green Elves of Ossiriand, was slain viciously with all his kin
by the Orcs in the First Battle of Beleriand.
In later days, Caranthir fortifies it with his
twin brothers and Maedhros comes to dwell
with his kin aftter the decable of the Nirnaeth Arnoediad.
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"He came at last to a glade open to the stars, and there Melian
stood; and out of the darkness he looked at her,
and the light of Aman was in her face."

- Tolkien, from The Silmarillion: Of Thingol and Melian
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"In that wood in ages past Melian walked in the twilight
of Middle-earth when the trees were young, and
enchantment
lay upon it still. But now the trees of Nan Elmoth
were the tallest and darkest in all Beleriand,
and there the sun never came;
and there Eöl dwelt, who was named the Dark Elf."

- Tolkien, The Silmarillion: Of Maeglin

Loving the perpetual night of his shadowy forest
and the brilliant glory of starlight oversprinkled,
Eöl lives in the darkest depths of the primeval woodland.
He works his lustrous black steel, galvorn, in the smithy of dim halls
which his few servants, silent and secretive as their brooding master dutifully care for.
Shunning the Noldor, Eöl has made friends with Dwarves of the
Blue Mountains which he often meets on the
northenmost of their roads passing Nan Elmoth or in their cities of Ered Luin.

Re: Imladris Forum Archives

Posted: Sun Jun 14, 2020 7:13 am
by Tharmáras
Ages of Arda: Locations
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The Hills of Himring


"East of Dorthonion the marches of Beleriand
were most open to attack, and only hills of no
great height guarded the vale of Gelion from the north.
In that region, upon the March of Maedhros and in the lands behind,
dwelt the sons of Fëanor with many people;
and their riders passed often over the vast northern plain,
Lothlann the wide and empty, east of Ard-galen,
lest Morgoth should attempt any sortie towards East Beleriand.
The chief citadel of Maedhros was upon the
\Hill of Himring, the Ever-cold; and that was
wide-shouldered, bare of trees, and flat upon

its summit, surrounded by many lessers hills."
- Narrator, from The Silmarillion: Of Beleriand and Its Realms
"A few of either people [Edain of the First and Third Houses]
went to Maedhros and the lands about the Hill of Himring."

- Narrator, from The War of the Jewels: The Later Quenta Silmarillion

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On a great naked hill, taller than all the rest in the rugged territory,
stands the impregnable fortress
of Fëanor's eldest son, Maedhros.
A cold wind blows from the north, chilling
the immense albeit lesser ridges of
the Beleriand highlands where many Elves and fewer Mortals
lead their lives on the wooded slopes.

Warhorses gallop from the heights to patrol the
eastern edges of northern Beleriand, driving
Orcs and other hideous minions away
from the realms of Elves and Men.
Peace and mirth of Beleriand can only
be enjoyed by the sleepless watch of the March of Maedhros.

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Re: Imladris Forum Archives

Posted: Sun Jun 14, 2020 7:32 am
by Tharmáras
Ages of Arda: Locations

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The Gap of Maglor


"Between the arms of Gelion was the
ward of Maglor, and here in one place the
hills failed altogether, there it was that
the Orcs came into East Beleriand
before the Third Battle.
Therefore the Noldor held
strength of cavalry in the plains at that place."

- Tolkien, from The Silmarillion: Of Beleriand and its Realms"
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The majestic valley of Maglor is a beauty to
behold under the light of the silver moon or in the radiance of the sun.
Between the tributaries of the swift Gelion river
is a vast expanse of great plains sloping steadily southward.
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There are fragrant meadows here in this verdant country.
The air is redolent with the scent of wildflowers and lupines.
Deep pools and glistening rills, small burbling streams
stemming from the Gelion or its shining arms,
reflect the splendor of the azure clouded sky.


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There are many Elven and Mortal civilians here
farming the lush arable land.
Ranchers provide horses to both soldier and traveller.


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"Cormen: City, fort, with a citadel and
central watch-tower. (Noun)"

- from Ambar Eldaryon Quenya Dictionary


In the grassy plateau between the eastern foothills of
Himring and the towering rocky mounds of Ered Luin's western flank
is the level ground where stands Cormenfásë.
A lofty fortress city and the soaring pinnacle of Mindon Nandaro,
the Harper's Tower, is nestled in Maglor's Gap behind the lofty curtain wall.

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Issuing from the fastness of the Fëanorian bastion,
are the most elite riders of the March of Maedhros.
They command a ceaseless watch in Lothlann, ridding Orcs
and other monstrosities of Morgoth from the boundaries of Elvendom.

Re: Imladris Forum Archives

Posted: Sun Jun 14, 2020 7:42 am
by Tharmáras
Ages of Arda: Locations
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Ailin-uial, the Twilit Meres


"But in the southern corner of Doriath, where Aros
flowed into Sirion, lay a region of great pools and marshes on either
side of the river, which halted there in his course and
strayed in many channels. This region the
Elves of Doriath named Umboth Muilin,
the Twilight Meres, for there were many mists, and the
enchantment of Doriath lay over them."

- Tolkien, from
The Lost Road and Other Writings:
Of Beleriand and its Realms


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"Mablung perforce brought them
to the hidden ferries at the Meres of Twilight."

- Tolkien, from The Silmarillion: Of Túrin Túrambar


Marchwardens of Doriath's western border have ferries hidden
in the Twilight Meres. Cloaked in the secrecy of the enshrouding
mists of this majestic place where the powers of Ulmo and Melian
mesh together, the sentries of King Thingol
keep watch amongst the silent riverbanks.


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Since Finrod and Turgon encamped here for
a fateful rest, your characters may do the same.
Just be wary of the Marchwardens.
They are guardians of this place.

Re: Imladris Forum Archives

Posted: Thu Jun 18, 2020 2:57 pm
by Yávië
Ages of Arda: Banners


Dagor Bragollach - The Battle of Sudden Flame
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Other Storylines
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Location Banners for posts not related to the Dagor Bragollach
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~~~

To-do list (incomplete*):

Dorthonion (not Bragollach)
Angband (not Bragollach)
Ossiriand
Eriador
Aman
Years of the Trees

Beren and Luthien
Emeldir's Passage/Emeldir's Dark Journey

*Please please tag me with in the AOA OCC thread with requests. It'll save me having to sort out all the remaining elves and Houses of Men and where are the dwarves anyways?? by myself. :smiley16:

Re: Imladris Forum Archives

Posted: Wed Jul 08, 2020 8:17 am
by Tharmáras
The Third Age: Locations - The Isles (I)

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"After the 'breaking of the North' in the Great Battle, the shape of the North-west
of Middle-Earth was changed. Nearly all Beleriand was drowned in the sea.
Taur na Fuin became an island. The mountains of Eredwethion &c. became small isles (so also Himling)."

- Tolkien, from The Treason of Isengard
"And all the coasts and seaward regions of the western world suffered
great change and ruin in that time; for the seas invaded the lands,
and shores foundered, and ancient isles were drowned,
and new isles were uplifted; and hills crumbled and rivers were
turned into strange courses."

- Tolkien, from The Silmarillion: Akallabêth

"Those that sailed far came only to the new lands,
and found them like to the old lands."

- Tolkien, from The Silmarillion: Akallabeth

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"Now the sign of Meglin was a sable Mole, and he was great
among quarrymen and a chief of the delvers after ore; and
many of these belonged to his house."

- Tolkien, from The Book of Lost Tales II: The Fall of Gondolin

"But the folk of Meglin were drawn up in the same place
and sable was their harness, and they bore no sign or emblem,
but their round caps of steel were covered with moleskin, and they
fought with axes two-headed like mattocks. There Meglin prince
of Gondobar gathered many warriors of dark countenance and
lowering gaze about him, and a ruddy glow shone upon their faces
and gleamed about the polished surfaces of their accoutrement."

- Tolkien, from The Book of Lost Tales II: The Fall of Gondolin
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Original image: https://images-wixmp-ed30a86b8c4ca88777 ... KKrVM0sk6w
"Tuor...seized Meglin...and flung him far out. Great was the fall
of his body, and it smote Amon Gwareth three times ere it pitched
in the midmost of the flames; and the name of Meglin has gone out
in shame from among Eldar and Noldoli. Then the warriors of the
Mole being more numerous than those few of the Wing, and loyal
to their lord, came at Tuor, and there were great blows...and they
were smitten and driven to fly into what dark holes they might,
or flung from the walls."

- Tolkien, from The Book of Lost Tales II: The Fall of Gondolin


"Shields also they made displaying the tokens of many
houses and kindreds that vied one with another."

- Tolkien, from The Silmarillion:
Of The Silmarils and the Unrest of the Noldor

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Thousands of leagues beyond the shores of Lindon lies a remote island, fair and cool, thickly clouded in concealing vapours. The red glow of forgefires and brilliant lamps kindle bright lights in the drifting mists, welcoming returning mariners to the Island of the Moles. It is a refuge solely belonging to the surviving people of Prince Maeglin and refugees of Beleriand they welcomed in the dark waning years of the First Age. Hatholdir Nârroval, an Elf-lord and metallurgist of Maeglin's of the Mole House, recovered the sword which his chieftain once wielded before his demise. He proclaimed himself lord of the Moles. Hatholdir banded together the Moles hiding from vengeful Gondolin Elves and warmongering Orcs alike; over the years he welcomed any Elf needing sanctuary who either didn't know about the gathering of Elves at the Havens of Sirion or were too far away to risk a perilous journey to them. Of these desperate wanders, it were miners and warriors and quarryingmen and artisans being the most favored but also healers, hunters, weavers, and gardeners and those of other useful talents. Hatholdir established homes for them within Ered Wethrin, specifically the ranges of the gargantuan chain girdling the lands near Tol Sirion and extending west into the Mountains of Mithrim. When the earth-shattering tumults of the War of Wrath broke Beleriand into utter destruction, this territory of Ered Wethrin became an island, one of the largest oversea, which included regions of Mithrim.

Many of the delvers among the Noldor and Sindar who took the badge of the Mole in olden days have laboured in quarries and mines on Tol Noldare; they have extracted valuable kinds of rock and diverse gemstones from the mountains for millennia. Some Moles live in the countryside east of the long stream Araduin, the River of the King, which flowz from the sea. Others are sheltered in majestic chambers underground or below the snow-capped peaks in forests of conifers and shady broad-leaved trees. Mindon Nârroval - The Tower of the Bat - is the impregnable citadel of Hatholdir and his family; it stands loftily atop a steep mountain accessed by four sturdy rope bridges.

Only ships flying black sails emblazoned with the heraldic bat of Hatholdir - his symbol in Aman before the adoption of the Mole in Gondolin - are permitted into the harbours of the island by the sleepless watch, commanded by trusty Ospiel Iuliel. Her guards are assigned to the towering wall of forts built throughout the great mountainous coastline to keep everyone who is not a Mole, one of their relatives, or their most faithful allies out of Hatholdir's domain. If approaching the widest haven from the south, the mariner is greeted by a huge chryselephantine statue of Prince Maeglin constructed of gold and fire-blackened ivory; it was erected eons past with eyes fashioned of Balarian pearls which shine in the beams of sun and stars filtering through the island's mantle of fog. Lighthouses have been raised at the eastern and western havens on the island, guiding the way for Moles who have become sailors piloting freighters laden with Tol Noldarë goods or vessels shipping warriors to Lindonese ports.

Considering the surviving Gondolindrim still dislike Moles for their role in Gondolin's destruction and their attack on Tuor's house, most exports of Tol Noldarë are sent to the markets of Gondor - Dol Amroth, primarily - and those of eastern lands outside of Sauron's dominion. Obsessed with new locations for ore and gems, Hatholdir has commissioned Moles to scour hills of Eriador and the tunnels of the Misty Mountains not claimed by Aigronding and other prospectors from Rivendell or Lothlórien. Hatholdir has sent scouts recently in the last fifty years into the Mountains of Mirkwood unused by Silvan Elves; others have been dispatched into the mapped and unexplored areas of Rhûn to establish mining camps for Tol Noldarë. He wants to hold the allegiance of his people by sustaining their prosperity. He maintains the interest of his fighters by giving them the chance to battle even if it means selling their axes to reluctant Aigronding, Tar-Taidron of the Imladris Guards, as reinforcements or to the rebel kings of the East resisting the dominion of Mordor.

Sending droves of Moles off the island in hope of glorious pursuits and considering the threat of Umbarian siege,
Hatholdir must ensure the survival of his people remaining on Tol Noldarë by making hard choices. He has become involved in the slavetrade of Umbar, buying a small amount of human thralls from Sarabeth Gameela and Matsu Halsad. He has treated them as indentured servants for the Moles who work domestically for a short number of years before retiring peacefully to their individual sector of the island, owning their own lands west of Araduin. As long as they do not contest his leadership, Hatholdir has acted kindly on their behalf so the Mortals may not suffer Umbarian oppression though it means they must never return to the mainland of Middle-earth again.

Both Elf and Man co-exist on Tol Noldarë with seldom uprisings against his benevolent dictatorship. Against the ardent pleas of his wife - Meluiwen - and the wise counsel of close friends such as Erfaron, there's nothing Hatholdir wouldn't do to ensure the security and stability of the Moles even if it means doing something ignoble like shaking the dirtiest hands of Arda. He is feared and admired, respected and hated - a lucky gambler and a neutral party in the wars of the world, helping both Good and Evil to keep his Moles safe and flourishing.

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Re: Imladris Forum Archives

Posted: Thu Jul 09, 2020 8:36 am
by Tharmáras
The Third Age: Locations - The Isles (II)
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"After the 'breaking of the North' in the Great Battle, the shape of the North-west
of Middle-Earth was changed. Nearly all Beleriand was drowned in the sea.
Taur na Fuin became an island. The mountains of Eredwethion &c. became small isles (so also Himling)."
- Tolkien, from The Treason of Isengard
"And all the coasts and seaward regions of the western world suffered
great change and ruin in that time; for the seas invaded the lands,
and shores foundered, and ancient isles were drowned,
and new isles were uplifted; and hills crumbled and rivers were
turned into strange courses."

- Tolkien, from The Silmarillion: Akallabêth

"Those that sailed far came only to the new lands,
and found them like to the old lands."

- Tolkien, from The Silmarillion: Akallabeth
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"Northward he looked, and descried the Forest of Brethil
climbing green about Amon Obel in its midst, and thither
his eyes were drawn ever and again, he knew not why; for his
heart was set rather to the north-west, where league upon league
away on the skirts of the sky it seemed to him that he could
glimpse the Mountains of Shadow...."

- Tolkien, from
The Silmarillion: Of Túrin Turambar


Beyond the shores of Lindon and in sight of Tol Mechos
miles away lies Sarch nia Chîn Húrin or more popularly known
among mariners in these days as Tol Sangwa, the Island of Poison.
This green isle is predominantly forested with birches and is a remnant of storied Brethil.


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Atop Amon Obel, a great solitary mound, now stands a domed observatory of the Lindonese Elves built of white marble and swathed in tendrils of clinging ivy. A few homes of astronmomers and healers - both Elven and Dol Amrothian - are found deserted along the hillsides. Despite the beauty of the environment, its medicinal riches, and serene stargazing opportunities there is the danger. There are many poisonous snakes and toxic flora in the woods. Greater harm is the threat poised by Corsairs affiliated with the houses of Gameela and Halsad hoping to establish lairs here to ambush vessels of the Lindon Guard and attack elven ships sailing to Aman. Pharak's Umbarian cultists worshipping Sauron have come to sacrifice innocents here in the observatory tower which the Elves and Gondorians somehow abandoned, having been missing from the island for quite some time before the Umbarians came. The Corsairs are havesting both venom and the poisonous flowers with mysterious travellers from Rhûn.


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Re: Imladris Forum Archives

Posted: Mon Sep 14, 2020 1:26 am
by Raisins
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Far into the Valley away from the serenity of most of the other buildings and homes of the Valley a large building rises up from the trees many chimneys reach skyward, wood smoke coming from many others the shimmering mirage of pure heat raising from them making the sky and trees behind them ripple.

It's windows are ever open the heat from the fires burning inside keeping it warm even on the chilliest of days,it's heavy wooden doors stand open and you can hear why it is tucked away from all other buildings. There is a loud ringing present every day from at least one Smith busy at work.

Inside them you can see a polished desk, the reception area a stack of papers neatly weighed down with a beautiful sculpture keeping them in place when no one is tending the reception area and beyond it great blazing forges for working iron and steel, and smaller ones less hot to work precious metals to create beautiful pieces of jewelry and trinkets.
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Fuin Elda
Second in Command - Vacant

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Master Smiths
Are able to work with all standard and some precious materials without oversight, such as golds, platinums and silvers, but Mithril should be worked with a Grand Master
Can assist or train any Rank lower than themself and suggest they be promoted for excellent work and dedication to the Tingdain
Requirements to Earn: Must have completed 5 black smithed items, and 3 jewelry/trinkets and Trained 2 Apprentices or Journeymen to their next rank.

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Smiths
Are able to work with all standard materials (steel and iron) without oversite. Can work with precious materials upon request, but can not get supplies without the knowledge of a Master Smith or higher.
Is able to assist and Train Apprentices to Journeyman
Requirements to Earn: 2 Black smithed items, one jewelry/trinket item.

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Journeymen
Able to work with leathers without oversite, can work with basic Iron with little oversight.
Can not Train apprentices.
Requirements: 1 Iron item crafted on piece of leather work under supervision of a higher rank.

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Apprentices
If you were a smith of old please let me know in OOC and we will get you your rank once more, without having to go through all the training - unless you'd like a quick refresher
ORIGINALLY CREATE BY GRANDMASTER: Cúmehtar
Other Grand Masters Included: Lady Aikári

Re: Imladris Forum Archives

Posted: Tue Sep 15, 2020 6:21 am
by Raisins
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Shield create by the late Janowyn


Each month (with the exception of the first as it's starting half way through the month so the first will be a month and a half) a new theme is chosen and members of all kingdoms are welcome to participate with art of all varieties - photography, drawing both traditional and digital mediums, prose (stories) and poetry as long as it fits the theme.

At the end of each thread we will have a 3 day voting period for the Artist of the Month who will be given the honor of suggesting 2 possible themes for the next thread!
NEW PLAZA ARTISTS OF THE MONTH
Drifa and Androthelm - A Celebration of fall September/October 2020
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Artists of the Month:
Old Plaza AotM that are available:
Girithron 04 - Silmarwen - A new beginning - Dec 2004
Narwain 05 - Fuin Elda - Creatures of ME - Jan 2005
Ninui 05 - Tabi geinin - Weapons of ME- Feb 2005
Gwaeron 05 - Falathiel - Free Spirits - Mar 2005
Gwirith 05 - Tinw - Palantiri (Modern) Art - Apr 2005
Lothron 05 - Eaglelgae - Hobbits - May 2005
Narķe 05 - Janowyn - Rohirrim - June 2005
Cermiė 05 - Hirillonwe - Memorial Thread - July 2005
Urimė 05 - Allithilueyn - Spirits/Ainur - Aug 2005
Norui 05 - Fuin Elda - Minions - Sep 2005
Narbeleth 05 - Ellitarė - Dwarves - Oct 2005
Hithui 05 - Nienna - Ents - Nov 2005
Girithron 05 - Ellitarė - Heroes of ME - Dec 2005
Narwain 06 - Isiliel - Feelings - Jan 2006
Ninui 06 - Isiliel - Free Spirits - Feb 2006
Gwaeron 06 - Fuin Elda - Friends and Foes - Mar 2006
Gwirith 06 - Arien Silverleaf - New Growth - Apr 2006
Lothron 06 - Tari Boffin - Landscapes of ME - May 2006
Narķe 06 - Isiliel - Ages of Arda 1 - Elder Days - June 2006
Cermiė 06 - Fuin Elda - Ages of Arda 2 - The First Age - July 2006
Urimė 06 - Rilómė - Ages of Arda 3 - The Second Age - August 2006
Norui 06 - Ilśvefailisse - Ages of Arda 4 - The Third Age - September 2006
Narbeleth 06 - Janowyn and Arien - The Lands of the East - October 2006
Hithron 06 - Tolotos - Ships and Their Sailors - November 2006

Re: Imladris Forum Archives

Posted: Sun Oct 25, 2020 11:39 pm
by Sur Vanar Utírieste
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This is a compilation of post banners and icons created by me for the use of the roleplayers in the Ages of Arda RPG series here on the Plaza. You can find the following graphics along with many others in one compiled public digital album here on Imgpile: https://imgpile.com/agesofardaplaza/albums

BBC Codes needed for posting can be found in the list of "Embed Codes" tab under each individual image in the online album, there is no need to open your own image hosting account.

Feel free to request any banners, traditional or new-style icons from me on Discord or in the current OOC thread for Mantle of Darkness here:
viewtopic.php?f=10&t=256

***

Houses, Powers, and Forces Banners:
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Location Banners:
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Storyline Banners:
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Icons for The Valar - NEW Style:
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Icons for The Canon Elves - CLASSIC Style:
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Icons for The Canon Elves - NEW Style:
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Icons for The Elves - NEW Style:
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Icons for The Men - NEW Style:
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Icons for The Dark Powers - NEW Style:
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Re: Imladris Forum Archives

Posted: Sun Nov 15, 2020 11:58 pm
by Sur Vanar Utírieste
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“Great was the lamentation in Hithlum when the fall of Fingolfin became known, and Fingon in sorrow took the lordship of the house of Fingolfin and the kingdom of the Noldor; but his young son Ereinion (who was later named Gil-galad) he sent to the Havens.”
~ Tolkien, Chapter 18: Of the Ruin of Beleriand and the Fall of Fingolfin, The Silmarillion


Many now fled to the Havens and took refuge behind Círdan’s walls, and the mariners passed up and down the coast and harried the enemy with swift landings… Then the Havens were laid in ruin and the tower of Barad Nimras cast down; and the most part of Círdan’s people were slain or enslaved. But some went aboard ship and escaped by sea...”
~ Tolkien, Chapter 20: Of the Fifth Battle: Nirnaeth Arnoediad, The Silmarillion


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~ artwork by Alan Lee~

I was told
We would cruise the Sea
To collect pearls and earn some gold
We would bare no arms, shed no tears
But now I am a broken mariner on the Haven’s pier
The last of Círdan’s privateers

~ popular sea shanty of the Falathrim, F.A. 472
~ based on the lyrics of "Barrett's Privateers" by Stan Rogers ~


The following roster is a list of the Elven and Mortal members of the Housing Committee in the Falas, as of the year 455 of the First Age to the unfortunate destruction of the Havens of the Falas eighteen years later in 473. Its purpose is to serve as a reference for @Tharmáras and @Annúnfalas in their Ages of Arda posts, along with any other roleplayers that they have welcomed to their use.

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~ Dúathaear the Dark ~

Dark-haired, brown-eyed, and stern Teler whose name means “dark sea” in the tongue of the Sindar, is one of the longest-standing members of the Housing Committee in the Falas. Dúathaear is a lumber tycoon with mills located throughout the margin of the Beleriand coast, up and down both sides of the river Sirion, and throughout the land of Ossiriand. He supplies nearly all of the wood used in the making of ships and construction of various edifices in the realm of Círdan the Shipwright. Dúathaear is not of a generous spirit and will oftentimes require a guarantee of repayment for whatever his fellow committee members ask of him.

This is an NPC to be shared by @Tharmáras and @Annúnfalas.

He is a member of the Brithombar Division who will be enslaved during the Fall of the Falas.


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~ Chîrlim ~

Silver-haired and green-eyed Elf-woman whose name means “swift ship”, who became a member of the Housing Committee in the Falas after the devastation brought forth as a result of Dagor Aglareb, the Glorious Battle. Chîrlim is a rogue and sailor in addition to the guild master of the largest and most renowned sail-making organization in the Falas. She was the lover of Dúathaear the Dark until unknown circumstances severed their relationship. Chîrlim and her guild make clothing, blankets, and various other linens for those left impoverished by the war with Morgoth.

This is an NPC to be shared by @Tharmáras and @Annúnfalas.

She is a member of the Eglarest Division who will die during the Fall of the Falas.


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~ Annúnfalas ~

Brilliant mathematician and financial strategist, who became the newest member of the Housing Committee in the Falas upon graduating from the University of Eglarest at the top of her class. Annúnfalas projects her own uncertainty for the future of Elvendom in her meeting views, frequently stressing the need to expand the number of beds located within the sea-havens for fear that the ruin brought forth by Morgoth will send countless refugees fleeing for safety to the coast.

This is the primary role-playing character of @Annúnfalas.

She is a member of the Eglarest Division who will survive the Fall of the Falas.


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~ “Baroness” Margrette ~

Fair mortal woman with short reddish-brown hair and cognac eyes, who is something of a scandalous figure in the Falas. When she was just eighteen years old, Margrette befriended a wealthy Elf-lord by the name of Silithlonn, who owned a number of estates throughout the expanse of the Falas. Rumors as to the specific nature of their relationship were quick to spark and even faster to catch flame when Margrette moved in to live with him. After the fall of Silithlonn in the events of the Battle of the Sudden Flame, it was discovered that the late Elf-lord had left Margrette not only with the entirety of his fortune but also his formal title. The nature in which she earned her wealth and power overnight has become a matter of infamy. Nevertheless, thirty-four-year-old Margrette has proven herself to be entirely generous with her newly acquired gold. She personally asked to join the Housing Committee as a means of giving back to the Elven community that she has come to love as her own.

This is an NPC to be shared by @Tharmáras and @Annúnfalas.

She is a member of the Brithombar Division who will be enslaved during the Fall of the Falas.


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~ Thorunn ~

Widow who left her home in Estolad following the death of her husband and came to reside in the Falas with their only son. Thorunn owns and supervises the activity of various farmsteads located on the borders of the Falas. She is a very charitable woman with a heart for those less fortunate. It is said that the forty-year-old blonde donates a quarter of her farms’ collected goods away.

This is an NPC to be shared by @Tharmáras and @Annúnfalas.

She is a member of the Brithombar Division who will die during the Fall of the Falas.


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~ Odhran the Young ~

Short-haired and slender young man who is the youngest member of the Housing Committee in the Falas. Odhran purchased his first business, a fishing bait store, at the tender age of thirteen; using money he had earned himself working in one of the farms owned by his mother Thorunn. Over the course of several years, Odhran went on to buy one establishment after another. Now at the age of seventeen, he holds the property deeds to half of all the businesses in Eglarest. Odhran is exceedingly wise for his age, sharp-tongued, and an excellent judge of character.

This is an NPC to be shared by @Tharmáras and @Annúnfalas.

He is a member of the Eglarest Division who will be enslaved during the Fall of the Falas.

Re: Imladris Forum Archives

Posted: Sun Dec 20, 2020 12:51 am
by Sur Vanar Utírieste
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This is the roster of the available and existing positions within the royal court of Lord Círdan the Shipwright in the Hall of the Great Sea.

Please Note: these actual historical and cultural ranks may have been altered slightly or redefined entirely for roleplaying purposes. If you find a title that has been used inaccurately, do not worry - this was done on purpose.

Some positions may have an unlimited amount of holders, while others may be limited to only one character.

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You may only have one position of nobility but any number of honorary titles you would like for your characters, and whatever position you choose to focus on primarily is entirely up to you as a roleplayer.

Would you like a custom title?
Simply tag me in the OOC thread: viewtopic.php?f=10&t=34 or contact me on Discord and I will be more than happy to make the arrangements for your character.


~ * ~

These are the available and existing titles for… Image

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Crown Prince of Lindon - the crown heir to the throne of Lindon whom Lord Círdan has bestowed the right of rulership inheritance; a rank of nobility that is held solely by Telkelion Hender.

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Grand Duchess of Lindon - daughter of crown prince Telkelion Hender and his wife the royal princess Ellindalë, a rank of nobility that is held solely by Elmarya Anaronnen.

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Marquis and Marquess of Lindon - nobles in the service of crown prince Telkelion; ranks of nobility that are held solely by Earenolwë Noldorseron and his wife Emlissel.

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Earl of Mithlond - the highest-ranking governor of the shoreland from the Grey Havens who is in the service of marquis Earenolwë and marquess Emlissel; a rank of nobility that is held solely by Galdor of the Havens.

Viscount or Viscountess of Forlindon - the governor or governess of the northern part of Lindon, who is in the service of earl and ambassador Galdor; a rank of nobility that may be shared with a spouse.

There is no Viscount or Viscountess of Forlindon at this time.


Viscount or Viscountess of Harlindon - the governor or governess of the southern part of Lindon, who is in the service of earl and ambassador Galdor; a rank of nobility that may be shared with a spouse.

There is no Viscount or Viscountess of Harlindon at this time.


~ * ~

These are the available and existing titles for… Image

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Baron and Baroness of Forlond - the lord mayor and lady mayoress of the harbour and port of Forlond, who are in the service of the viscount or viscountess of Forlindon; titles of honor that are held solely by Tharmáras and his wife Nariel Eregwen.

Baron or Baroness of Harlond - the lord mayor or lady mayoress of the harbour and port of Harlond, who is in the service of the viscount or viscountess of Harlindon; a title of honor that may be shared with a spouse.

There is no Baron or Baroness of Harlond at this time.


Lady-in-waiting - honored lady who attends to the various needs and wishes of the Lindon courtiers and Lord Círdan; may also serve as governesses to the wards of their ruler.

List of the Ladies-in-waiting:
Losmeril the Snowflower - NPC of @Annúnfalas


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Margrave/Marchioness, Keeper of the Borders - military commander assigned to a particular Lindon region to maintain the defense of the borders of Lord Círdan, a martial title that may be shared with a spouse.

List of Margraves and Marchionesses:
Earenolwë Noldorseron and his wife Emlissel - NPCs of @Tharmáras


Ambassador of Lindon - diplomat sent abroad at times by Lord Círdan to formally represent the realm of Lindon as the voice of its shipwright ruler.

List of Ambassadors of Lindon:
Galdor of the Havens - roleplayed by @Annúnfalas


Ambassador from Rivendell - representative of the Hidden Valley of Imladris, appointed to the coastland realm on behalf of Lord Elrond Half-elven.

List of Ambassadors from Rivendell:
None at this time.


Ambassador from Lothlórien - representative of the Golden Wood, appointed to the coastland realm on behalf of Lady Galadriel and her Lord Celeborn.

List of Ambassadors from Lothlórien:
None at this time.


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Ambassador of the Wethrin Isles - representative of the tracts of land off the coast of Lindon and the islanders who dwell there; this title is held solely by Rivalchon.

Herald of Lindon - royal messenger and standard-bearer of Lord Círdan; a title of honor.

List of Heralds of Lindon:
None at this time.


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Chief of Commerce and Housing - overseer of all the trade within Lindon and the commerce the coastland realm engages in with other lands and peoples, who keeps count of every coin in the treasury coffers and ensures that ethical business practices are upheld by establishment owners and vendors. A public servant who sees to the housing of the Elves in need of a place to stay in Lindon while the construction of their westbound ships is being completed; a financial and honorary position that is held solely by Annúnfalas the Valiant.

Scribe - loremaster, record-keeper, notary, scholar, calligrapher, and a tutor to the Elven or mortal adolescents and young children residing in the coastland realm.

List of Scribes:
Alara - NPC of @Tharmáras
Baradbess - NPC of @Annúnfalas
Nyárener the Scribe - NPC of @Moriel


Master of Ceremonies - organizer and host of royal ceremonies, seasonal feasts, conferences, conventions, and special performances taking place in the Tham-en-Gaearon.

List of Masters of Ceremonies:
None at this time.


Master of the Horses - capable equestrian and royal stablemaster of Lord Círdan and his courtiers.

List of Masters of the Horses:
None at this time.


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Master of the Hunt - skilled hunter responsible for acquiring game from the Forlindon woods and keeping the royal pantry and larder stocked with supplies purchased from the local market.

List of Masters of the Hunt:
Egleras Denethor - NPC of @Annúnfalas


Chef - director of the kitchens in the Tham-en-Gaearon, a renowned cook, and proficient meal preparer in the service of Lord Círdan and his courtiers.

List of Chefs:
None at this time.


Master of the Gardens - caretaker of the royal aviary and cultivator of the lawns, orchards, shrubs, and flower beds belonging to Lord Círdan in the Tham-en-Gaearon.

List of Masters of the Gardens:
Emlissel - NPC of @Tharmáras


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Master Shipwright - knowledgeable and experienced ship-builder of Lindon, often the leader of his or her own shipyard and shipwrights in the coastland realm.

List of Master Shipwrights:
Eärmana - NPC of @Annúnfalas
Davos Seaworth - NPC of @Moriel


Court Physician - honored aesculapian practitioner and renowned healer of Lindon, well-educated in the medicinal arts; who promotes and ensures the health of Lord Círdan, his courtiers, and that of the residents of the coastland realm.

List of Court Physicians:
Aléxandros al-Samarkandi - NPC of @Nessa Saelind


Minstrel of Lindon - poet, musician, and singer in the service of Lord Círdan.

List of Minstrels of Lindon:
None at this time.


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Cup-bearer - drink server to Lord Círdan and his courtiers, including but not limited to water, wine, teas, and ales; this title is reserved solely for Fuin Elda.

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Jester of Lord Cirdan - humorist, prankster, and acrobat in the service of Lord Círdan and his courtiers.

List of Jesters of Lord Círdan:
Istíldë the Merry One - NPC of @Annúnfalas


Ward of Lord Círdan - orphaned and juvenile resident of the coastland realm who has been taken in by Círdan the Shipwright personally into his care.

List of Wards of Lord Círdan:
None at this time.


~*~

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Re: Imladris Forum Archives

Posted: Mon Feb 15, 2021 7:53 am
by Sur Vanar Utírieste
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~ Inspired by the “Tavari Tales” thread in the Cottage board by Moriel ~

This is an index of the various remembrance series, currently underway or planned for the future here in the Imladris forum board by @Annúnfalas. While some of these storylines may be roleplayed privately with other specific members of the Plaza, their narrative developments will be carried out by yours truly for the most part.

It is my wish that this Archives catalog will make these posts not only easily accessible for any interested readers who wish to get to know the original character of mine that is at the center of each series but also aid me, the author, in maintaining the chapters for each series organized and in chronological order should I choose to stray from the planned timeline.


~ * ~

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“Fire that's closest kept burns most of all.”
~ William Shakespeare, Act I: Scene ii - The Two Gentlemen of Verona

Mátholdrên, known as Naurhûn - the “Flameheart” - among the Sindar, is a quiet, secluded Noldorin Elf
residing alone in a secret corner of the Valley of Rivendell... but it was not always so.


This series will begin with Mátholdrên in Valinor, follow his activities during the events of the Flight of the Noldor, his time residing in Dorthonion during the First Age, and end with the telling of his role in the Third Kinslaying at the Mouths of Sirion.

Years of the Trees | in Valinor

I. (coming soon)
II. La Débutante de Miría - viewtopic.php?p=35599#p35599


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“A woman’s heart is like a deep ocean of secrets.”
~ Rose Dewitt Bukater in Titanic (1997)

Eärmana of the Nelyar is an ancient figure who is either loved or feared by her fellow Elves in Middle-earth.
Known for her cold and hostile demeanor, her once-famous past is now a legend lost to the Ages.


This series will narrate the first adventures and most significant moments in the life of Eärmana, from her early infancy to her later childhood, her eventful and emotional adolescence, and her role during the events of the Great Journey; ending with Eärmana singing for the first and last time before Maia Ossë at the shores of Beleriand.

Early Infancy | in Cuiviénen

I. The Piper of Cuiviénen - viewtopic.php?p=41169#p41169
II. The Serpent of Utumno - (coming soon)

Later Childhood | in Cuiviénen

not yet available

Young Adulthood | in Cuiviénen, the Wild Wood, and the Orocarni Mountains

not yet available

Adulthood | in Cuiviénen and along the Great Journey

not yet available


*

The Night Angels
(banner coming soon)


“...the bonds of sisterhood can be tested... but never broken.”
~ Tavra in The Dark Crystal: Age of Resistance (2019)

This series will recount the rise and tragic downfall of the female Elven bounty hunting society known as The Night Angels.

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The Sheriff of Kingsbridge
(banner coming soon)


“Stubborn people get themselves in a lot of trouble, but they also get things done.”
~ Anna Paquin

This series will revolve around a juvenile and “deputized” future Ranger of the North by the name of Ursula Montagna, alongside her little sister and a young relative.

*

Wayward Qiyana
(banner coming soon)


“One cannot plan for the unexpected.”
~ Aaron Klug

This series will reveal the secret travels of Qiyana, the Avari woman, that would ultimately lead to meeting her future husband and the unknown father of Lúna Oro.

Re: Imladris Forum Archives

Posted: Sun Jun 20, 2021 8:00 am
by Raisins
Path Among the Dreams: The Eastern Paths
This is an RP designed to be played as a group (or groups) that uses a cross between the Plazas original RPing style as well as Pathfinder by Paizo (Think DnD 3.5 for those not familiar with the system and their parent company is less Cease and Desist-y).

I have simplified many of the mechanics of Pathfinder to make it easier for new players that have never played before, but I know this can make it a bit tricky for those that are familiar if you have any questions regarding the workings of this system or suggestions to make before the campaign gets started fully please feel free to message me on Discord Chinona#4803 or in the Imladris OOC thread.

The actual play will take place in Arda: A World of Dreams due to the over all nature of the game spreading across MULTIPLE locations, and being somewhat AU (for the purposes of the storyline a few facts will be changed but nothing too crazy) as such this is the best thread to keep everything and everyone together that does decide to start playing.

As a Pathfinder your first task is going to be to create a character for approval and the information that you will need for that is as follows:

Race:

Dwarves: They are able to play any class except wizard, and they get a +1 bonus to their Constitution stat.

Elves: They can play any class except Wizard and get a +1 bonus to their Dexterity stat.

Ents/Huorns: Can play any class except Wizard and get a +1 bonus to their Wisdom stat.

Hobbits: Can play any class except Wizard and gets a +1 bonus to their Charisma stat.

Humans: Can play any class except Wizard and has a choice of which stat they would like to place their +1 bonus.

Istari: Can play any class but must start with Level 1 wizard. They get a +2 bonus to their Intelligence Stat

Orcs/Goblins: Can play any class except wizard. They get a +1 bonus to their Strength Stat.


Classes:

You may chose to choose a second class (Multi classing) once you reach level two but you will only be allowed to level between those two classes and may not chose a third. You should also be aware that you start at level one of your new class.

Ex: Player A choses to be a Bard for their first level. At level 2 they decided to multiclass to fighter. So they have 1 level of bard, and one level of fighter. At level 3 they may chose to level up EITHER one of their classes which would make them a level 2 bard and a level 1 fighter. and so forth.

Bard: These characters have a knack for knowledge and being able to give help to their party members in order to help them survive fights and negotiations. They get a Skill bonus of +1 to Perform as well as a +1 to Knowledge General. The skills that they can train for half price are: Bluff, Diplomacy, Handle Animal, Knowledge: General, Perception and Perform, Ride, Sense Motive

They start with 8 HP + their Con, and get 7 skill points to spend + their Intelligence Stat.

Fighter: These characters aren't afraid to come to blows they may use Strength or Dexterity in order to increase how much damage they can do on the battle field. They get a +1 to either Strength or Dex The skills that they can train for half price are: Athletics, Bluff, Handle Animal, Intimidate, Ride, Survival

They start with 15 HP + their Con, and get 5 skill points to spend +their Intelligence Stat

Healer: When the fighting is going wrong this is the person that every party member wants to see. They keep everyone on their feet and going. They get a Skill bonus of +1 to Heal, and +1 on survival. The skills that they can train for half price are: Heal, Handle Animal, Perception, Sense Motive, Ride, Survival.

They start with 10 HP +their Con and get 7 skill points + their Intelligence stat.

Rogue: These are your sneaky fighters and the person who will try to keep you out of traps when they can. They get a Skill bonus of +1 to Escape Artist and +1 to Perception. The skills that they can train for half price are: Athletics, Bluff, Disguise, Escape Artist, Perception, Ride, Sense Motive, Slight of Hand, Stealth, Survival.

They start with 8 HP + their Con, and get 7 skill points to spend + their Intelligence Stat.

Wizard: Having wisdom and the know how to put it into practice these magical masters have an an arsenal of spells at their disposal. They get a Skill bonus of +1 to Diplomacy and Spellcraft. The Skills that they can train for half price are: Diplomacy, heal, Knowledge:(Players choice), Perception, Ride, Sense Motive, Spellcraft.

They start with 8 HP+ their Con and get 7 skill points to spend +their Intelligence Stats.


Statting your character:
All players will start with 8 Stat points that they may spend. For level one you may chose to go up to 2 in multiple stats however, if you wish to go to level 3 on a particlar stat, you must have at least TWO stats at 0. After you have spent these 8 points you should add your racial bonus to your stats.

Stats:

Strength: Your ability to carry heavy loads and damage foes through force.
Dexterity: Your ability to manipulate objects subtley, use stealth, or damage foes using finesse.
Constitution: How durable your character is health wise.
Intelligence: How skilled your character is at knowing how to do things.
Charisma: How likely you are able to get other characters to do what you want them to do.
Wisdom: How much knowledge and facts etc your character knows.


Skills:
These skills are available to be purchased by any character for 2 skill points per training unless their class allows them to train for 1. You may only train a skill 2 ranks above your Character rank. Bonuses do not count towards this.

Athletics (Strength): You may chose to use either your Strength or your Dex Stat as a modifier for this however once you have picked you can not change. This skill is what makes it so you can climb objects, tumble and leap your way out of danger, swim, and a multitude of other physical skills.

Bluff (Charisma): This skill is your ability to tell a lie and have it believed.

Diplomacy (Charisma): This skill is your ability to talk your way out of or into a situation without coming to blows.

Disguise (Charisma): Your ability to hide who or what you are in order to not be noticed.

Escape Artist (Dexterity): Your ability to get yourself out of locks and traps.

Heal (Intelligence): Your ability to stop wounds from causing more damage or restore health to yourself or party members.

Handle Animal (Charisma): Your ability to work with animals that are not your own and get them to do what you want.

Intimidate (Charisma): Your ability to scare people into allowing you to do what you want.

Knowledge: (General*, Lore, Nature, Dungeoneering, Culture): (Wisdom) Your characters knowledge on a specific subject. Only Bards may take General knowledge and this allows them to roll ON ANY knowledge check. Lore - allows you to recall facts on events in the past, Nature allows to you identify animals plants etc, Culture covers different races and how they interact with others including foes friends, and their belief systems.

Perception (Intellegence): This is your ability to search and find hidden items, gather knowledge on things that are affecting your character.

Perform (Charisma): This ability is as it seems - your ability to perform music or song or dance or acting.

Ride* (Dexterity): Riding is a common trait that you do not need any points in to do, however if you wish to do combat on a horse or do more than basic riding you will need to train in it or be at a disadvantage.

Sense Motive
(Intelligence) : Your ability to find out if a person is possibly bluffing you or if their intentions simply aren't what they seem.

Slight of Hand(Dexterity): The ability to take items without being seen.

Spellcraft (Wisdom): For wizards this increases the power of their spells, for those that are not wizards if you stumble upon a rare magical item, you will not be able to use it without some spellcraft knowledge.

Survival (Wisdom: Your ability to find shelter, follow your quarry, and feed yourselves in the wild/cities.


GEAR
Each player can chose from the following Starter items to a spending limit of 20 Gold Pieces (1 Gold piece = 10 Silver, 1 Silver = 10 Copper)

Weapons:
Club: 0 Gold, easily found from any tree deals 1d2 damage
Dagger: 2 Gold, A basic weapon for close quarter fighting does 1d3 damage
Staff: 0 Gold, a basic staff can do some decent damage in the right hads deals 1d4 damage and has REACH.
Mace: 3 gold, a basic weapon fairly fool proof in it's use deals 1d3 damage
Axe: 8 gold, a sturdy battle axe can cleave deeply if need be deals 1d6 damage
Bow and 20 Arrows: 7 Gold, can attack from a distance but has limited arrows which can at times be recovered or replaced. Deals 1d6 damage, Target must be outside of Melee unless they take a feat to shoot point blank
Hammer: 8 Gold, similar to the axe but instead deals crushing blows. Deals 1d6 damage.
Long Sword: 8 Gold, a standard weapon of heros. Deals 1d6 damage has REACH
Short sword: 7 Gold, a standard bladed weapon better perhaps than a long sword at closer quarter combat. Deals 1d6 damage.

Defensive Gear
Buckler Shield - 5 GP +1 Defense
Padded Armor - 5 GP +1 Defense
Leather Armor - 10 GP +2 Defense


Items that you may want to have*:
Backpack: 2 Gold - How else are you going to carry everything you need on your adventure? Can hold up to 15 different items
Belt Pouch: 1 Sp - Good for storing coin or small vials to be quickly at hand.
Bedroll: 1 sp - It's easier to get some rest without a great blood root sticking in your back.
Lamp: 1 sp - Helps you to see in the dark of the night, but also can allow enemies to see where you are as well.
Common Musical Instrument: 5gp These include Lutes, Flutes, Mandolins and because your GM is never serious about anything.... Cowbells.
Rope (Hemp): 5 Silver A measure of 20 feet of rope for whatever purposes you can think of.
Tent: 5gp - Can sleep up to two people keeping the weather off of you.
Trail Rations: 1sp/day - For when you can't hunt or gather food easily these will keep you going.

*Other Items of this nature are available please ask if you have an idea on something you want and it's not listed your GM will get you a price.

Items you will probably want when you can afford them:
Horse with Saddle - 100GP - Good for Men, Elves, Orcs/Goblins and Wizards
Pony with Saddle - 55 GP - Good for Hobbits and Dwarves
Warg with Saddle - 100 GP - Good for Orcs/Goblins

Re: Imladris Forum Archives

Posted: Tue Jul 06, 2021 7:36 am
by Tharmáras
Image

"We have to keep watchers all around the fence."
~ Barliman, The Lord of the Rings:
The Return of the King - Homeward Bound



"Some folk in Bree are not to be trusted." - Aragorn, from
The Lord of the Rings: The Fellowship of the Ring - Strider


Image

Hill Watch Roster for my upcoming Constabulary RP



Let me know in the Imladris OOC viewtopic.php?f=10&t=34 if you still wish to play your characters from the Old Plaza. If they're fresh to the Constabulary of Belvedere on New Plaza, you can tell me in the Imladris OOC thread what rank you want to start them off as, any one from Constable to Marshal (although that's the last rank), and I'll list them on this roster in an edit.

Sherriff Miles Brackenbrook, Marshal Howard Ravenwood, Captain Ann Snapdragon, Captain Vincent Snapdragon, Lieutenant Chip Valerian - Tharmáras

Nameless Hobbit Deputy (will edit later when she gives me a name for him or her) - @Annúnfalas

Warden Baldric Brennan - @Moriel

Constable Clayton Dogwood - @Ercassie

Lieutenant Peter Larkson - @Rillewen

Ranks

Your progress to each rank will be determined by points per posts you make IC
in the Constabulary thread, the Bree-land Free RP, the Market, or the Prancing Pony. ):

Constable
Lieutenant
Captain
Marshal
Warden - Only @Moriel
Sherriff - Only Tharmáras.
Nameless Hobbit Deputy - Only @Annúnfalas


Specializations



Patrol Officer - You are the standard member of the force and "pound the beat." This phrase means that you patrol an assigned route or area; in regards to this Constabulary thread, these places of observation consists of the streets and fields of Bree-town, Archet, and Combe Valley. You guard the citizens and visitors alike from harm, dangers poised by criminals. You can do this in the thread itself but your writing may extend to the Prancing Pony, the Bree Market, or the Bree-land Free RP. You may visit the stone headquarters of Belvedere, named for the structure's beautiful view of the
countryside and the Chetwood, as often your character needs to and have offices inside; villagers, Rangers, and travellers may come here to deliver important news and ask for help. You pursue and arrest criminals (slays them if needed) and figure out unsolved mysteries. You can make your own cases to solve or you can pair up with others to get one done in a storyline that's your own; you also have the option of coming to Tharmáras and Annúnfalas for quests but we'll have a laidback role in the Constabulary IC as Sherriff and Deputy since we often can be busy people/members; hopefully this can let the thread run smoothly with active participation.

Gatekeeper - As we know from Fellowship of the Ring there are two Great Gates in Bree, West and South. As a Hill Watcher you can station yourself at one of these Great Gates and have encounters with characters trying to enter the community. Tolkien says there are lodges for the Gatekeepers; the Gates, Tolkien remarks in the Prancing Pony chapter, are closed in the evening but the lodges remain open in the nighttime for Watchers to put travellers to the question. Harry Goatleaf is the officer in charge of the West-gate but other Gatekeepers are permitted there; no one is in charge of the South-gate in canon but any character for this thread can, just let me know if you'd like your character to be and the person can have oversight of subordinate Gatekeepers.

Gaoler - This sort of Hill Watcher is posted within Baldric's prison of Belvedere. You obey commands given to you by Moriel's Warden character who supervises officers in this place where criminals are detained and monitored. You are free to have your own storylines with prisoners but Baldric can interact with your officers and might have orders; he is a policeman of authority. I am sure Moriel would enjoy having storylines with both Constabulary and Offender characters alike.

Hound Handler - This kind of Hill Watcher is responsible for matienance of dogs inside Belvedere's kennel. They train dogs and give them to officers who would like a dog to own or borrow for patrol. They also clean the dog kennel and make sure the canines are healthy for service.

Forester - Foresters in the Hill Watch are very similar to those of Medieval times (known also as woodwards) and their sole forcus of patrol is the Chetwood. They are not based at Belvedere on Bree-hill but have a lodge in a maple grove of the Chetwood called Alfred's House, named for an ancient knight of Cardolan (Sir Alfred, created by me) who used the place for his hunts in the forest; villagers, Rangers, and travellers may come here to deliver important news and ask for help. Foresters are responsible for policing the Chetwood and protecting the environment. Their duties include negotiating sales of lumber and timber, planting and repairing the woodland, stopping poachers from illegally hunting, and forcing out ruffians taking refuge in the Chetwood. As with Constables, they can act alone or can summon posses to capture/disperse outlaws.


Merchant Protector
- An armed escort service branch of the Hill Watch which provides safety for itinerant traders like Dwarves passing through Bree or for Bree-landers selling wares in the market and keeping peace within the public square. They may also accompany Bree miners to and from the sole quarry of the community in the distant South Downs for the forge of Benjamin Lanceleaf (My smith NPC. He is not present at the current market thread becaus he takes a break when Fuin Elda is in town), ensuring the safety of their excavated materials.




Arresting




We will use Miranda Rights called the Violet Rights for the thread, named for Violet Woodham of Archet (a fictional character of mine) who established a code to use when arresting criminals years ago. "You have the right to remain silent. Anything you say can and will be used against you in a court of law. You have the right to an attorney. If you cannot afford an attorney, one will be provided for you." We will have trials in the Constabulary thread at some point.



The Canon Gatekeeper and Bad Cops


The role of Harry Goatleaf is permitted to the first person who asks me in the Imladris OOC if they can have him to RP. Just remember...atlhough he is a Watcher, he is certainly not a good person in Tolkien's canon... Corrupt Cops are real in our world and they are permissable as NPCS in this Constabulary thread since there is the Harry Goatleaf precedent of a traitor amongst the Bree Watchers.